Laar_Dha Posted September 26, 2009 Author Share Posted September 26, 2009 Cool, i look forward to trying it. Btw, my current save is on Dantooine. Do i need save from Taris? Yeah, you will need a game from before you leave Taris. The dialog just before landing is where the spawn script is attached. I've got it fixed, and uploaded. Fixing the link, now. Link to comment Share on other sites More sharing options...
Darth Payne Posted September 26, 2009 Share Posted September 26, 2009 Well, this is just getting annoying. I copy/pasted the armors .2DA line into my override baseitems.2da. This time i am able to add the armor to my inventory using the KSE, and i've still got the same problem as before. (Still have the white square and it can't be found in my inventory.) Haven't gotten through Taris yet though. Link to comment Share on other sites More sharing options...
Laar_Dha Posted September 26, 2009 Author Share Posted September 26, 2009 Well, this is just getting annoying. I copy/pasted the armors .2DA line into my override baseitems.2da. This time i am able to add the armor to my inventory using the KSE, and i've still got the same problem as before. (Still have the white square and it can't be found in my inventory.) Haven't gotten through Taris yet though. Well, the armor won't actually spawn until after you leave Taris. But kse is reading your baseitems.2da and so it thinks there is an item there. You should however be able to add it with the cheat code. Try giveitem LD_a_class9083 That should add the item to your inventory. Did you download the fixed file and reinstall or just modify the 2da? If you just modified the baseitems.2da, then drop all the files in the manual install folder, except the baseitems.2da, into your override. That should put all the files you need in the game. I'm sorry you are having so much trouble. I've had it working fine on three computers, including one Mac, so I'm a bit confused as to why it's not working for you. It sounds like file(s) are missing, but I don't why they would be so. Link to comment Share on other sites More sharing options...
Darth Payne Posted September 26, 2009 Share Posted September 26, 2009 I just modified the .2da, and as you suggested dropped all files except the 2da into my override. And guess what, it still doesn't work. I have no idea what could be causing this. Link to comment Share on other sites More sharing options...
Laar_Dha Posted September 26, 2009 Author Share Posted September 26, 2009 I just modified the .2da, and as you suggested dropped all files except the 2da into my override. And guess what, it still doesn't work. I have no idea what could be causing this. Well, I just reinstalled the mod into a fresh install of KOTOR and it worked just like it's supposed to work. I think it must be some kind of conflict. The only other thing I can think of is to try the installer again, but with so many mods installed, a conflict is the most likely thing. I know it works fine with Brotherhood of Shadows; but because I had that installed, I didn't have any others. I will slowly get it tested with some other mods, but I never get near the number you have. If another mod is trying to attach a script to same dialog node, I suppose that could cause a problem, but it would sure be hard to find. I'm sorry I haven't been able to solve your problem. I can't duplicate the problem on this end. Maybe someone with more modding experience would have an idea; I've hit the bottom of my knowledge pool, I'm afraid. Link to comment Share on other sites More sharing options...
Darth Payne Posted September 26, 2009 Share Posted September 26, 2009 That's fine LD. I'll just have to playthe game without these wonderfull armors untill i can find a solution. Link to comment Share on other sites More sharing options...
jonathan7 Posted September 26, 2009 Share Posted September 26, 2009 Despite continuing site issues at KotOR Files - I did finally manage to get this mod up; Click Me Link to comment Share on other sites More sharing options...
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