Darth Cryptic Posted September 23, 2009 Share Posted September 23, 2009 I was just thinking; would it be possible to re-skin on of the short haired head models to look like it had vacant eye sockets and set it for Visa's head? Link to comment Share on other sites More sharing options...
VarsityPuppet Posted September 23, 2009 Share Posted September 23, 2009 You'd have to reskin and probably slightly remodel it too. There aren't really any heads that already have empty eye sockets Link to comment Share on other sites More sharing options...
Queen of Night Posted September 23, 2009 Share Posted September 23, 2009 Maybe best of all her head replace, however, then you have problems with her dress. I have it differently done namely I have changed theirs utc and then have given her other clothes or her clothes replacet. And then of course she has also received a new Potrait. Try sometimes you will notice it also goes so. Link to comment Share on other sites More sharing options...
Darth Cryptic Posted September 24, 2009 Author Share Posted September 24, 2009 Would blacking out the eyes work to create the illusion of hollow sockets? I'm not a skinner or a modeler, so what ever method who ever wants to try this thinks would look best. Link to comment Share on other sites More sharing options...
DarthParametric Posted September 24, 2009 Share Posted September 24, 2009 You can alpha out the eyeball texture to essentially remove them without model edits, but the face textures have a backup in that the sockets have an eye texture as well. You can overlay that with a darker colour (I wouldn't recommend black though), but the results aren't fantastic. Here's a quick example using Bastilla in K1: The backs of the sockets only appear to have one vertex to work with, so there's not much that can be done in the way of altering the model (well nothing simple anyway). The other thing you probably want to do is alpha out the eyelashes as well. That will show up the sockets a bit better. Link to comment Share on other sites More sharing options...
Darth Cryptic Posted September 24, 2009 Author Share Posted September 24, 2009 You can alpha out the eyeball texture to essentially remove them without model edits, but the face textures have a backup in that the sockets have an eye texture as well. You can overlay that with a darker colour (I wouldn't recommend black though), but the results aren't fantastic. Here's a quick example using Bastilla in K1: The backs of the sockets only appear to have one vertex to work with, so there's not much that can be done in the way of altering the model (well nothing simple anyway). The other thing you probably want to do is alpha out the eyelashes as well. That will show up the sockets a bit better. Maybe a red, or something close to her flesh tone then? Link to comment Share on other sites More sharing options...
DarthParametric Posted September 24, 2009 Share Posted September 24, 2009 Well I've used a browny sort of colour with that Bastila example, which is basically what the Visas texture has under the hood. You aren't going to get anything special though without some extensive model alterations. Link to comment Share on other sites More sharing options...
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