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Help with 2DA editng


JuniorModder

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I edited Mira's underwear and renamed it PFBAMcathar.

 

I wrote PFBAMcathar in the appearance.2da files under modela and texa, then saved it and put it into the override folder.

 

I go to the game, and when I select "None" while picking her clothing, the game freezes up, and shuts down.

 

It is so frustrating!

 

If someone could help me that would be great.

 

Thanks,

JuniorModder

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Did you make sure to name the .mdl and .mdx files correctly?

 

Does the .mdx actually have an mdx extension? I sometimes get the problem where it just saves as a file with no extension.

 

Edit:

 

Unless you want a custom model name for a specific reason, the suggestion below will be a lot easier and les confusing for you, because if you rename models, you don't even need to touch any 2da files.

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Did you make sure to name the .mdl and .mdx files correctly?

 

Does the .mdx actually have an mdx extension? I sometimes get the problem where it just saves as a file with no extension.

 

Edit:

 

Unless you want a custom model name for a specific reason, the suggestion below will be a lot easier and les confusing for you, because if you rename models, you don't even need to touch any 2da files.

 

I didn't remodel her at all, I just changed some of the colors on her underwear tga file.

 

Try just using the normal model(not renamed), just put the name of the edited texture in the texa field.

 

I was going to do that, but her underwear tga's are shared by other characters, and my edit is supposed to be specificly for her.

 

 

JuniorModder

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I did what you said, but when I select the "none" option when picking her clothing, the game freezes before I can see what Mira looks like.

 

 

JuniorModder

 

Make sure that there isn't a baseitems.2da override going on.

 

in modela column for mira, it should be "PFBAM".. that exactly

in texa column for mira, write: "PFBAMira"

and just for the hell of it, in texaevil, write "PFBAMira"

 

and of course, the name of your texture will be: PFBAMira01.tga

 

 

hmm, let's see.. make sure your texture is 512x512...

 

Idk, if you've done all that or something similar, I'm out of ideas

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