Crustmonger Posted October 28, 2009 Share Posted October 28, 2009 So im working on a version two of my tattooed PMHC01 mod, (URL is http://knightsoftheoldrepublic.filefront.com/file/PMHC01_New_DS_Transitions;103065) and im having trouble getting the tattoos to line up right. Mainly because of the extra mesh thingy that the PMHC01A head has that puts the scar on his cheek. I was wondering if there is any way to somehow remove that part of the texture so that it will just mirror like normal with out the extra mesh thingy on the cheek? Here is a screeny of the problem im having. http://img262.imageshack.us/img262/7493/screenyw.jpg You can see that i cant get the tattoos to line up right on the left side. Any advice? Thanks in advance Link to comment Share on other sites More sharing options...
jonathan7 Posted October 28, 2009 Share Posted October 28, 2009 You can host images here at LF, there is a photo album function Link to comment Share on other sites More sharing options...
Crustmonger Posted October 29, 2009 Author Share Posted October 29, 2009 Oh that's great, I'm pretty new here so i didn't know. Thanks for the info! Link to comment Share on other sites More sharing options...
Quanon Posted October 29, 2009 Share Posted October 29, 2009 Or putting Around the link of the picture should work aswell, I believe Link to comment Share on other sites More sharing options...
Crustmonger Posted November 2, 2009 Author Share Posted November 2, 2009 Thats great, but does anyone know if this is possible? Link to comment Share on other sites More sharing options...
Canderis Posted November 2, 2009 Share Posted November 2, 2009 If you re-map the head a bit it would be. Otherwise lots of trial and error of tweaking the skin till it gets right. Link to comment Share on other sites More sharing options...
Crustmonger Posted November 2, 2009 Author Share Posted November 2, 2009 Okay, then how would i go about remapping the head? Link to comment Share on other sites More sharing options...
Canderis Posted November 2, 2009 Share Posted November 2, 2009 You'd need 3ds max or Gmax for starters. Link to comment Share on other sites More sharing options...
Crustmonger Posted November 2, 2009 Author Share Posted November 2, 2009 Got it, thats off the list. Link to comment Share on other sites More sharing options...
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