Ulmont Posted December 22, 2009 Posted December 22, 2009 Step 1: In the browser, go to Textures - CloneTextures - CloneTrooperTextures, and export "CloneTrooper" Step 2: Save as CloneTrooper.bmp (It HAS to be .bmp, unrealed cant save/import anyting else for some reason) Step 3: Open it up in the image editing software of your choice (Photoshop, gimp, etc), and edit the following places colors. I personally suggest using colorize. to... Step 4: After you have finished, go back into UnrealEd and import your texture. Step 5: Fill in the Name slot with the desired texture name.
HockeyGoalie35 Posted December 22, 2009 Posted December 22, 2009 uh i kinda beat you to it but hey a tutorial is a tutorial
Ulmont Posted December 22, 2009 Author Posted December 22, 2009 I noticed. This was more for altering the specific CloneTrooper.bmp texture. Y'know, show 'em where to add colors and the like.
frazscotland Posted December 23, 2009 Posted December 23, 2009 if you create seperate texture packages they are smaller and its betterso long as the ct pawn edits r kool . excellent work man
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