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MEGA MODS


frazscotland

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I made all the variations of characters for mp lan play in a pak..

CLONEADULT VS CLONEADULT MOD

CLONEADULT VS CLONENOHELMET MOD

REPUBLIC VS EMPIRE MOD ***

CLONEADULT VS TROOPERNOHELMET MOD

REPUBLIC VS COMMANDO MOD ***

CLONECOMMANDO VS CLONENOHELMET MOD

CLONECOMMANDO VS CLONETROOPER MOD ***

CLONECOMMANDO VS TROOPERNOHELMET MOD

CLONENOHELMET VS TROOPERNOHELMET MOD

CLONETROOPER VS CLONENOHELMET MOD

CLONETROOPER VS CLONETROOPER MOD

CLONETROOPER VS TROOPERNOHELMET MOD

 

http://rapidshare.com/files/413694383/MEGA_MODS.rar.html

VIDLINKS>>>

http://www.youtube.com/user/TheFRAZSCOTLAND#p/u/7/zclzPWtGz04

http://www.youtube.com/user/TheFRAZSCOTLAND#p/u/8/Krni_uYGZs4

http://www.youtube.com/user/TheFRAZSCOTLAND#p/u/9/F4mXYqqQdNk

 

After helping TX do their "Pro" mod i realised that there is a Model Hudarms bug when you change the trandoshan skeletal mesh to a clone variant. So i had to remake all mi megamods pak to fix.!! baah

This Bug is if you change trando to a clone and change the TrandoPistolMesh in HIDDEN in the MPPAwn,MPCLONE,MenuMPclone,MPTRANDO,MenuMPTrando. it will still remain trando hudarms upon spawn until you make first wep pikup. The way round itis to goto the INVENTORY and whatever weps you have as the initial spawn weps of the trando class. by default it is SMGTRANDOMP and DC15sMP if you goto the DisplayAdvanced in each wep and copy the hudarms mesh cell and paste it in HIDDEN of each wep ALTERNATIVE SKELETALMESH . If you do this for both the spawn weps whatever u have them as it will be kool.if you have changed the spawn weps to sumthin else u must do so in those weps !!

change the trandoshans hudarms ?? got ActorClassBrowser. PAWN<CTPAWN MPPAWN overview DEFAULT PROPERTIES goto HIDDEN TRANDOPISTOLMESH SkeletalMesh'HudArms.tHudArmsDC15s' delete the t .

DO same in MPCLONE,MenuMPclone,MPTRANDO,MenuMPTrando

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