Chicken Spank Posted February 8, 2010 Share Posted February 8, 2010 Hi, I've tried to make my own character before but I got completely freaked out at the weighing part (and the other parts that I skipped..) and the "wrong version" of this and that and the painful google searches. So my question is (and I would pay you in hugs).. can anyone give me a already finished model where my only job is to edit the shape of the model? Or, is there a way to replace bodyparts completely with new shapes? I'm talking about very, very basic shapes here, click and drag a ball for a head etc. One of my biggest dreams is to run around in jedi knight II being my own character, a human sized chicken with a lightsaber you see. In other words, the modeling process probably won't be a problem, as I would only click and drag vertices until the model looks amazing, and then hit a compile button? I have 3DS max to help me out, and Milkshape 3D. Is this as possible as I make it sound like? *shaking in eager* Link to comment Share on other sites More sharing options...
acdcfanbill Posted February 8, 2010 Share Posted February 8, 2010 I'm moving the thread to the requests section, but I'd be surprised if you you got very many hits on this. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted February 9, 2010 Share Posted February 9, 2010 I have a basic model ready for export on my site, along with tools and tutorials: http://www3.sympatico.ca/psykopat/tools/skinwrap.rar This model has Kyle's body with some other dude's head, max 7 file, you could use this to transfer his weights to one of your models. If you have a max version above 8 i dont think it will work. Tutorial on how to use it: http://www3.sympatico.ca/psykopat/tutorials/skinwrap.html If you feel you could do it all by yourself, i suggest you watch this video tutorial to understand how the skin modifier works: http://www.3dworldmag.com/page/3dworld?entry=3d_world_114_s_3ds along with other crap i wrote ages ago: http://www3.sympatico.ca/psykopat/tutorials/jk2_guide.htm Link to comment Share on other sites More sharing options...
Chicken Spank Posted February 9, 2010 Author Share Posted February 9, 2010 OO I'll try this, thank you. But before I do all this, is this a process that only works for JA, or is there something I can do in the end to make it ready for JO? (like renaming bodyparts, heard some rumors around there..) Link to comment Share on other sites More sharing options...
Psyk0Sith Posted February 9, 2010 Share Posted February 9, 2010 Oh it's not a rumor, the skeleton actually comes from Jedi Outcast SDK http://www.lucasforums.com/showthread.php?t=201599 You just need to rename one of the bones and tweak the weighting for the lhand bone & tag. Link to comment Share on other sites More sharing options...
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