Alexrd Posted March 13, 2010 Share Posted March 13, 2010 . Specially the way they solved the processors problem. Link to comment Share on other sites More sharing options...
True_Avery Posted March 13, 2010 Share Posted March 13, 2010 Interesting. The idea of rendering by pixel and not my point is quite brilliant, but I believe it is just an improved Voxel Engine: the same technology we use to do brain scans.. Looking at the rendered footage, I question the payoff as the renders look similar to low-quality renders in a program called Vue. It is interesting, but I wonder how it handles motion, physics, boundaries, and so on. That, and I question the validity of his argument for Polygons being a dead end since, well, Avatar was made with polygons and it looks about a close to realism as may be possible. Sure, graphics cards only go up about 20% per year but Directx 11 is on its way for gaming, and tessellation can imitate a vast amount of polygons from a relatively small mesh. It is neat technology, but Polygons are by no means at their useful end. Theoretically you could take the same "render by pixel" tech and apply it to poly meshing and accomplish the same "unlimited" pixel approach. Link to comment Share on other sites More sharing options...
Totenkopf Posted March 13, 2010 Share Posted March 13, 2010 If it works as well as advertised, that'd be cool. Link to comment Share on other sites More sharing options...
Alexrd Posted March 13, 2010 Author Share Posted March 13, 2010 Interesting. The idea of rendering by pixel and not my point is quite brilliant, but I believe it is just an improved Voxel Engine: At first I thought that too, but I haven't seen any volume limitation. And they said it was different from voxels. It is interesting, but I wonder how it handles motion, physics, boundaries, and so on. I guess that will be the main problem. We'll have to wait to see more. That, and I question the validity of his argument for Polygons being a dead end since, well, Avatar was made with polygons and it looks about a close to realism as may be possible. Well, that happens now, until we see more polygons and see how unrealistic Avatar is. Sure, graphics cards only go up about 20% per year but Directx 11 is on its way for gaming, and tessellation can imitate a vast amount of polygons from a relatively small mesh. When he said polygons are a dead end, I think he meant that no matter what you do, it won't ever make a perfect round shape. (It will be limited to polygons no matter what...) It is neat technology, but Polygons are by no means at their useful end. Theoretically you could take the same "render by pixel" tech and apply it to poly meshing and accomplish the same "unlimited" pixel approach. That would be very useful for low-end systems, or integrated graphic cards. Link to comment Share on other sites More sharing options...
JesusIsGonnaOwnSatan Posted March 14, 2010 Share Posted March 14, 2010 fantastic video! I love how he explains things so simply; i will be able to show this to the technologically challenged. It strikes me that this idea is a huge advancement in technology, and subsequently the human race. And as such, i like it! i really hope it works out for them.. and not like that rumor that BP assassinated some guy that tried to put forward an efficient water-powered engine. Looking at the rendered footage, I question the payoff as the renders look similar to low-quality renders in a program called Vue. Perhaps this is because its in a relatively early stage of development? Link to comment Share on other sites More sharing options...
Alexrd Posted March 14, 2010 Author Share Posted March 14, 2010 It strikes me that this idea is a huge advancement in technology, and subsequently the human race. How? Link to comment Share on other sites More sharing options...
JesusIsGonnaOwnSatan Posted March 16, 2010 Share Posted March 16, 2010 How? I would think this fairly obvious; If this truly is superior, and does what they say does, then it should affect most applications of computer graphics across the board from industrial to medical, etc. Albeit, its not like the invention of computers or something, but its just like how the guy compared this to the color depth advancements back in the day. Imagine what it would be like now if they never advanced past 16 colors. Wouldnt you consider an advancement from 16 colors in computer displays to 4 billion colors an advancement of the human race? (think about where, and how much computer displays are used today) Link to comment Share on other sites More sharing options...
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