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Trying to script an NPC into an area...


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Posted

I'm trying to script an NPC into an area, but it's not working. Here is my script:

 

void main() { 
object oEntering = GetEnteringObject(); 
object oPC=GetFirstPC(); 
if (GetIsPC(oEntering)) 
{ 
CreateObject(OBJECT_TYPE_CREATURE, "IG76", Location(Vector(329.98,167.30,26.42), 0.0)); 
ExecuteScript("old_k_ptat18aa_enter", OBJECT_SELF); 
}
}

 

What am I doing wrong?

Posted

Did it compile for you? 'Cause if that's all that's wrong then I know your problem... I got it to compile for me... chances are you probably won't notice the difference, cause it was just a minor change, but your "{" symbol doesn't need to be on the same line as "void main()"...

 

So try this instead:

void main() 
{ 
object oEntering = GetEnteringObject(); 
object oPC=GetFirstPC(); 
if (GetIsPC(oEntering)) 
{ 
CreateObject(OBJECT_TYPE_CREATURE, "IG76", Location(Vector(329.98,167.30,26.42), 0.0)); 
ExecuteScript("old_k_ptat18aa_enter", OBJECT_SELF); 
}
}

Posted

In this line

CreateObject(OBJECT_TYPE_CREATURE, "IG76", Location(Vector(329.98,167.30,26.42),

Is IG76 the creatures tag? if it is than that's the problem it needs to be what you used for the creatures "Template resref " name.

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