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Modding question


Darth_Calo

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as you all know I am collaborating on a modding project for Kotor1. However, the custom modules I have compiled and placed in my modules folder are not working correctly. The game sees the modules, but nothing that is "in" the module. I hope that makes sense. essentially, I can warp to the module, but there's nothing there when there should be (not even the doors)

 

 

EDIT:

System Specs:

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[sWKotOR]

ReportDateTime=8/9/2010 8:34:45 PM

SysInfoVersion=v1.00.19

GameExists=1

GameVersion=v1.00.514058

GameInstallLocation=C:\Program Files\LucasArts\SWKotOR\

 

[OS]

Name=Win9x

Version=Windows 9X v6.0 build 6002 Service Pack 2

Service Pack=None

Status=Fail

 

[swapFiles]

?:\pagefile.sys=0

 

[CPU]

CPUCount=1

CPUSpeed=2499

CPUFamily=6

CPUModel=7

CPUStepping=10

CPUVendor=Intel

CPUName=Intel® Core2 Quad CPU Q8300 @ 2.50GHz

Status=Pass

 

[Memory]

RAM=4096

Status=Pass

 

[Disk Free Space]

C: (NTFS), UNICODE=381.29GB

D: (NTFS), UNICODE=5.58GB

Status=Pass

 

[CD-ROMs]

DriveLetters=E:\,J:\

Drives=

 

[Video]

Video Card Name=

Video Memory=4096

Desktop Resolution=1024x768x32

DirectX=DirectX (9.0+) (4.09.00.0904)

OpenGL Version=2.1.7770 Release

OpenGL Vendor=ATI Technologies Inc.

OpenGL Renderer=ATI Radeon HD 3450

Vid Card Status=Warning

GL Status=Pass

DX Status=Pass

 

[Audio]

Sound Card Name=Speakers (Realtek High Definition Audio)

Status=Pass

 

 

 

New Target Selected=1

 

[config]

firstrun=0

 

[Keymapping]

Action265=52

Action286B=8

Action286A=7

Action285B=10

Action285A=9

Action284B=54

Action284A=51

Action283B=54

Action283A=51

Action282B=69

Action282A=73

Action281B=53

Action281A=76

Action280B=69

Action280A=73

Action264=57

Action263=43

Action262=85

Action261=84

Action260=83

Action259=82

Action258=81

Action257=80

Action256=79

Action255=78

Action254=77

Action253=31

Action245=75

Action244=55

Action243=67

Action242=74

Action241=87

Action240=56

Action239=68

Action238=82

Action236=83

Action234=81

Action232=80

Action230=79

Action228=78

Action226=77

Action225=70

Action224=90

Action223=31

Action222=25

Action221=24

Action220=29

Action219=28

Action218=42

Action217=87

Action216=65

Action215=63

Action214=62

Action213=60

Action212=61

Action211=66

Action210=59

Action209=71

Action208=89

Action207=72

Action206=30

Action205=55

Action204=67

 

if anyone has any thoughts on this, insight would be much appreciated

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I had similar Problems when i first did this :p

 

be sure the .uti's are in the override folder along with whatever skins and dlg you made with your mod, hope that helped.

 

Really? I knew about UTI's but i though the dlg could be put in the .Mod? then again i never really go that far xD

 

Any way when you make the Doors UTD or Characters UTC or Placeables UTP or.... i could go on..

 

Make sure the template resref matches the name of the file

so e.g.

File: Me.UTC

Name: Holty (Can be whatever)

Tag: (Can be whatever)

Template ResRef: Me

 

Then it should appear... if you already have it like that then maybe more detail is needed?

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I've recompiled these things numerous times :p and I've sent it to a few other people (Yat, Canderis, Logan) for their opinions. As far as they can tell I've done it right. the .utds, .uts, .are, .ifo, .git, .bfd, and .utp files are all compiled into the .mod file. files are available for download in the group and I can send it to you if you want to take a look. again, as far as everybody else can tell, I've done everything right, but I am not getting the results.

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I'd like to take a look at...where can I download...

 

in the group under files (link to the group is in my sig, just request to join and ill let you in)

 

EDIT: the file in question is on the second page of the 'files' topic in the group

 

EDIT2: it's also for the first KotOR game

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update:

  • changed modules & override folders from "Read-Only" to not Read-Only.
  • Changed SWKOTOR.exe to Run as Admin and compatibility mode--Windows XP Service Pack 2
  • reinstalled kotor 08/08/10
  • backed-up then cleared override folder
  • placed files from Return To Dantooine's Override folder into Lucasarts/SWKotOR/Override
  • placed all .mod files from Return to Dantooine's "MOD Files" folder in Lucasarts/SWKotOR/Modules
  • placed all files (except the .ifo, .are, .git) from the Return To Dantooine's folders for each module into Lucasarts/SWKotOR/Override

 

End result: No change. module does not work properly. thoughts?

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