Master_Archon Posted September 13, 2010 Share Posted September 13, 2010 BTW: I will be on vacation this coming week, so don't think I dropped out if I've suddenly stopped posting and appearing here around the forums. Just thought I'd tell you guys so I don't have to fear any negative repercussions for my character when I get back. (Like him being killed off because of my sudden absence.) Thanks! ~M_A Link to comment Share on other sites More sharing options...
Jedi_Man Posted September 14, 2010 Share Posted September 14, 2010 Would I still be able to join? Just wanna know. 'Cuz this looks pretty awesome. Link to comment Share on other sites More sharing options...
Penguin Unit Posted September 17, 2010 Author Share Posted September 17, 2010 Would I still be able to join? Just wanna know. 'Cuz this looks pretty awesome. This is still open. There's no set limit on how many people we can take, at the moment, so feel free to have a crack at a sheet. Link to comment Share on other sites More sharing options...
Cyborg Ninja Posted September 18, 2010 Share Posted September 18, 2010 Name: Kol Codename: Recovery One Age: 34 Gender: Male Species: Human Occupation: Former Republic Trooper, Recovery Agent Description: There is not much to the man under the armor. Kol has pale blue eyes and his once shaggy brown hair is now buzzcut short. He has a scar on the left side of his face that's just next to his eye. Equipment: Kol wears the standard Republic Trooper armor, but he painted the main color of it black. His belt allows him to carry up to three thermal detonators. He also carries a medpac with him. After joining the Recovery Unit in the Republic, Kol's armor was outfitted with cybernetics. Weapons: Kol prefers to use a Blaster Carbine as his main weapon with a Zabrak Blaster Pistol as his sidearm. He also has a vibroknife which rests on his chest for close quarter encounters. Notable Force Powers: N/A Other Skills: Kol has been with the Republic his entire life and has picked up a few skills over the years. Kol has a very nice shot even being able to out gun opponents who have had an advantage over him in some way. Kol is also very skilled in melee combat, both with his knife and his fists. Combined with the cybernetics in his armor one should not underestimate him. Being in special forces for a few years has made Kol quite the tactician. His most important skill though his his knowledge of healing. This was the most basic skill he learned and by far the most useful. Biography: There's not much to Kol's past before joining the Republic. In fact he didn't even have a name. He was quite good at picking off targets, and proved to be a decent medic. He was placed into Spec-Ops and given a specific squad where he became the team's medic. Kol stayed in Spec-Ops for a few years and was even promoted to a Sergeant and given his own sqaud. He was quite good a outwitting enemy squads and almost received another promotion after his second successful mission. Then his third mission came around. He and his squad of six were to take out a Sith Lord aided by a Jedi. Kol had never seen these force users before and was a little uncomfortable around the Jedi. He was amazed by just how skilled the Jedi were. He felt much more confident about the mission...until facing the Sith Lord. No one knows for sure exactly what happened during the fight. The Jedi was dueling the Sith Lord and it looked like she was gaining the upper hand of the Sith Lord. In an instance Kol turned around and took out his entire squad. He then attacked the Jedi from behind and helped the Sith Lord win. The next thing Kol could remember was rotting in a cell for a few years. Kol was once a proud soldier in the Republic Army. He was now a bitter and sadistic being who had lost all hope. Though it would seem not all was lost for Kol. Kol was freed from his cell by an unknown person and brought to a special facility within the Republic. The group called themselves the Republic Recovery Unit. They created special agents who were assigned to locate missing Jedi and Sith. While most agents were given special privileges by the RRU, Kol was not as lucky. He was given what the RRU considered to be a basic upgrade to his armor and that's about it. Kol was given the codename Recovery One and told if he doesn't find Aravel Torland he will be put to death for his actions. If he is able to locate this Jedi however, he can continue to live. Link to comment Share on other sites More sharing options...
Penguin Unit Posted September 18, 2010 Author Share Posted September 18, 2010 Name: Kol Codename: Recovery One Age: 34 Gender: Male Species: Human Occupation: Former Republic Trooper, Recovery Agent Description: There is not much to the man under the armor. Kol has pale blue eyes and his once shaggy brown hair is now buzzcut short. He has a scar on the left side of his face that's just next to his eye. Equipment: Kol wears the standard Republic Trooper armor, but he painted the main color of it black. His belt allows him to carry up to three thermal detonators. He also carries a medpac with him. After joining the Recovery Unit in the Republic, Kol's armor was outfitted with cybernetics. Weapons: Kol prefers to use a Blaster Carbine as his main weapon with a Zabrak Blaster Pistol as his sidearm. He also has a vibroknife which rests on his chest for close quarter encounters. Notable Force Powers: N/A Other Skills: Kol has been with the Republic his entire life and has picked up a few skills over the years. Kol has a very nice shot even being able to out gun opponents who have had an advantage over him in some way. Kol is also very skilled in melee combat, both with his knife and his fists. Combined with the cybernetics in his armor one should not underestimate him. Being in special forces for a few years has made Kol quite the tactician. His most important skill though his his knowledge of healing. This was the most basic skill he learned and by far the most useful. Biography: There's not much to Kol's past before joining the Republic. In fact he didn't even have a name. He was quite good at picking off targets, and proved to be a decent medic. He was placed into Spec-Ops and given a specific squad where he became the team's medic. Kol stayed in Spec-Ops for a few years and was even promoted to a Sergeant and given his own sqaud. He was quite good a outwitting enemy squads and almost received another promotion after his second successful mission. Then his third mission came around. He and his squad of six were to take out a Sith Lord aided by a Jedi. Kol had never seen these force users before and was a little uncomfortable around the Jedi. He was amazed by just how skilled the Jedi were. He felt much more confident about the mission...until facing the Sith Lord. No one knows for sure exactly what happened during the fight. The Jedi was dueling the Sith Lord and it looked like she was gaining the upper hand of the Sith Lord. In an instance Kol turned around and took out his entire squad. He then attacked the Jedi from behind and helped the Sith Lord win. The next thing Kol could remember was rotting in a cell for a few years. Kol was once a proud soldier in the Republic Army. He was now a bitter and sadistic being who had lost all hope. Though it would seem not all was lost for Kol. Kol was freed from his cell by an unknown person and brought to a special facility within the Republic. The group called themselves the Republic Recovery Unit. They created special agents who were assigned to locate missing Jedi and Sith. While most agents were given special privileges by the RRU, Kol was not as lucky. He was given what the RRU considered to be a basic upgrade to his armor and that's about it. Kol was given the codename Recovery One and told if he doesn't find Aravel Torland he will be put to death for his actions. If he is able to locate this Jedi however, he can continue to live. A little bit sparse in a few areas, but interesting role. Accepted. Link to comment Share on other sites More sharing options...
Master_Archon Posted September 22, 2010 Share Posted September 22, 2010 Alright, just to let you guys know, not that you care, but I'm back (been back actually). Question: Is this still going? You still there Penguin Unit? Link to comment Share on other sites More sharing options...
Penguin Unit Posted September 23, 2010 Author Share Posted September 23, 2010 Alright, just to let you guys know, not that you care, but I'm back (been back actually). Question: Is this still going? You still there Penguin Unit? We're still here. It's been a wee bit slow sometimes (sometimes other things got in the way for me, yesterday the LF stopping working for a while, ect.). It's not dead though xD. Link to comment Share on other sites More sharing options...
Master_Archon Posted September 23, 2010 Share Posted September 23, 2010 Okay, that's good, just checking. I'll post in a bit, get my cantankerous character over to the cantina, even if he won't/doesn't get to shoot anyone, he'll at least be there. Link to comment Share on other sites More sharing options...
Rexraptor2000 Posted September 23, 2010 Share Posted September 23, 2010 Here's hoping you still have room. Name: Issac Hale Age: 28 Species: Human Gender: Male Occupation: None; Currently on the run Description: 2 meters tall (6'6 ft) with a powerful build. His hair a pitch black buzzcut and his face is sharply defined, with the remnants of stitches lingering around his chin, forehead, and cranium. His body is covered in scars from procedures performed upon him to augment his both physical and force abilities, while a bit pale due to the amount of time he spends in his armor. Issac's right arm has been replaced with a mechanical one. When not encased in his armor he prefers to wear a t-shirt and a set of cargo pants. Right Side Front Side Left Side Equipment: Republic Prototype Mk. 1 Meta Suit; Stealth Field Generator; Recharging Shield Generator Weapons: Baragawin 40mm Grenade Launcher; Mandolorian Heavy Plasma Repeater; Cathar Vibrodagger Notable Force Powers: Precognition (Brief flashes that tend to have more implication for others than himself); Sense (He can feel the intentions of those around him); Insanity (Part of Issac's force training involved forcing other to experience hallucinations and immense terror, which he can accomplish on individuals with enough focus) Other Skills: Interrogation and killing History: Issac Hale was born on Coruscant as the son of Issac and Marisa Hale, a speeder technician and a loving mother respectively. They raised Issac on strong moral values, hard work, and compassion until both of them disappeared one day and never returned. It was his ninth birthday. Soon after the disappearance of his parents, and nowhere else to go, Issac was placed in an orphanage. Given the general vicinity of his home to the the lower levels of the Coruscant metropolis, he was placed in a poor excuse for a orphan's refuge where brutality and poor living conditions reigned. Corrupt overseers abused the children in numerous ways, some even disappearing. Those children that did disappear hardly ever returned in one piece. It was fortunate that Issac would be there for no more than a few months, but the scars from the experience would be evident later in his life. Actually, anger is the more appropriate word. Twelve years after leaving the orphanage, the building would mysteriously explode and kill every man, woman and child inside. Months after Issac was admitted the orphanage experienced a surprise visit from a Republic official with a contingent of armed guards. Most of the overseers panicked, afraid that the official was some sort of inspector making a surprise run. They rushed him with excuses and platitudes before he even set foot in the building, though he simply waved them off. The official didn't care for the conditions that the orphans were subjected to. He was simply there to collect a specific few and be on his way. Issac was shaken awake and shoved into a transport with no lighting, no seating, no fresh air, and not enough space for the amount of children being herded in. Nonetheless, every one of the children was squeezed in and the transport took them on a days trip to a facility they were never told the location of, only leaving for assignments. They were given bunks and rations and told how to run, jump, and kill. Thus the majority of Issac's life was spent being trained to kill, told to kill, and actually killing. He never questioned why some people died, only learned from the mistakes of others who did. When his mild Force potential was discovered, Issac was segmented and experimented on. Psychological and physical trauma endured from these experiments drove him to the brink of insanity and those who knew him might argued that it did, though none of them would be alive to back the point. Less than a year ago, Issac had a break. Securing his armor and weaponry, he escaped from the facility and proceeded to hunt down every single person associated with the program: facility personal, trainees, anyone with a beating heart was cut down both literally and figuratively. Other trainees sent after him were met with pure brutality and absolutely no mercy, despite having endured some of the same trials as Issac had. By the time the dust settled a little over a month ago, everyone associated with the project was dead and records were destroyed. Officially, the deaths were attributed to Sith remnants and other possible rebel groups. Only Issac was left and he disappeared, eluding those who were investigating the deaths. Issac was once a good person. As a child, he was merciful and kind and considerate. Now however, he is bitter and broken and cruel. That is not to say that he is devoid of any good, but he's long given up hope of living a life. As a result of the experimentation, he has developed a form of schizophrenia consisting of auditory and visual hallucinations. These hallucinations have the tendency to tap into his precognitive abilities, although sometimes they simple exist as the result of his deteriorated mental state. Issac has been physically enhanced to be stronger and faster than the normal human being, but has most notably developed a remarkable endurance for punishment. Those who knew him would compare him to a beast of a war, savage in nature and his abilities. In combat, he will use this particular trait to his advantage at every turn, preferring to engage in melee combat. Link to comment Share on other sites More sharing options...
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