redrob41 Posted September 18, 2010 Share Posted September 18, 2010 I'm re-modelling the Master Robes, to get rid of the opening in the front "skirt", and instead close it up. That is working fine, but I now want to try and fix the female version, so that textures show as the same brightness levels as the male. See, she's too dark: How would I fix that in gmax? Or would I have to do it in 3DS max? (I'll soon be getting a copy, but not yet). Link to comment Share on other sites More sharing options...
redrob41 Posted September 18, 2010 Author Share Posted September 18, 2010 well, I was searching around some more (I remembered Kreia's green tint), and stumbled upon ambient & diffuse. So I looked up my ascii.mdl file in notepad and found this: node skin torso parent PFBNM position -0.00287823 0.000845194 0.0 orientation 1.0 0.0 0.0 0.0 wirecolor 1.0 1.0 1.0 alpha 1.0 ambient 0.588235 0.588235 0.588235 diffuse 0.588235 0.588235 0.588235 specular 0.0 0.0 0.0 shininess 0.0 bitmap PFBN01 I changed the ambient and diffuse to 1.0 1.0 1.0 for both. Then I compiled it with mdlops, and now it works fine. She's the same colour as the male now. Just goes to show that a little more time with the search feature was needed Link to comment Share on other sites More sharing options...
Lord of Hunger Posted September 18, 2010 Share Posted September 18, 2010 well, I was searching around some more (I remembered Kreia's green tint), and stumbled upon ambient & diffuse. So I looked up my ascii.mdl file in notepad and found this: node skin torso parent PFBNM position -0.00287823 0.000845194 0.0 orientation 1.0 0.0 0.0 0.0 wirecolor 1.0 1.0 1.0 alpha 1.0 ambient 0.588235 0.588235 0.588235 diffuse 0.588235 0.588235 0.588235 specular 0.0 0.0 0.0 shininess 0.0 bitmap PFBN01 I changed the ambient and diffuse to 1.0 1.0 1.0 for both. Then I compiled it with mdlops, and now it works fine. She's the same colour as the male now. Just goes to show that a little more time with the search feature was needed Interesting stuff. Perhaps you should release this discovery as a tutorial? I'm sure beginning modelers would appreciate the info (I'm probably going to start learning how to model soon ). In any event, I love this remodel. The obvious groin piece from the base model was kind of annoying, it pretty much said "please attack me here" which is the last thing you want to have in combat. Link to comment Share on other sites More sharing options...
Darth DeadMan Posted September 18, 2010 Share Posted September 18, 2010 I usually do such things directly in gMax. Just change materials' properties: type - blinn, ambient and diffuse colors to white, specular to black. That should make the job done. Link to comment Share on other sites More sharing options...
redrob41 Posted September 18, 2010 Author Share Posted September 18, 2010 I usually do such things directly in gMax. Just change materials' properties: type - blinn, ambient and diffuse colors to white, specular to black. That should make the job done. I just started taking a 3D modelling night course (it teaches Maya), and we haven't learned yet about specific material properties. Up until my last class I wouldn't even have known what blinn was . I'll look through the gmax materials editor, and try to make sense of it. Thanks DeadMan. I'll hold off making a tutorial until I actually know what I'm talking about Link to comment Share on other sites More sharing options...
Inyri Posted September 19, 2010 Share Posted September 19, 2010 Sounds like your tutorial would just consist of "open this file with notepad and change these lines" anyway. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted September 19, 2010 Share Posted September 19, 2010 well, I was searching around some more (I remembered Kreia's green tint), and stumbled upon ambient & diffuse. So I looked up my ascii.mdl file in notepad and found this: node skin torso parent PFBNM position -0.00287823 0.000845194 0.0 orientation 1.0 0.0 0.0 0.0 wirecolor 1.0 1.0 1.0 alpha 1.0 ambient 0.588235 0.588235 0.588235 diffuse 0.588235 0.588235 0.588235 specular 0.0 0.0 0.0 shininess 0.0 bitmap PFBN01 I changed the ambient and diffuse to 1.0 1.0 1.0 for both. Then I compiled it with mdlops, and now it works fine. She's the same colour as the male now. Just goes to show that a little more time with the search feature was needed Glad someone else besides me noticed that sickening grey tone. If you want to get a little more advanced, it's possible to fix it with Hex editing. The upside is that you don't get any model seams. Can't think of a downside really... Well, just take a look at my Kreia Green Fix Link to comment Share on other sites More sharing options...
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