Hawk 0032 Posted December 29, 2010 Posted December 29, 2010 HI all, I have a problem with a converted Static Mesh. When I import it to UnrealED, then I can look in the Static Mesh. What do I wrong ? Here are some pictures about my problem: http://www.imagebanana.com/view/pq4l2t4i/Problem1.jpg http://www.imagebanana.com/view/o69govno/Problem2.jpg PS: I converted it with XSI.
N-5/Prudii Posted December 29, 2010 Posted December 29, 2010 In XSI, select the model, go up to where it says Model, go down to Modify, Poly Mesh, and hit Invert Polygons. Export. There you go.
HockeyGoalie35 Posted December 30, 2010 Posted December 30, 2010 Nice one Prudii! And hey Hawk! good to see ya!
Hawk 0032 Posted December 31, 2010 Author Posted December 31, 2010 I have a new problem. Does anyone know how to reflect Static Mesh's in XSI ? When I import it into UnrealED, its wrong around. How to fix it ?
HockeyGoalie35 Posted December 31, 2010 Posted December 31, 2010 reflect you mean flip right, its the wrong way? yea, ive tried to find the awnser to that but i was unable to fix it
Hawk 0032 Posted December 31, 2010 Author Posted December 31, 2010 Thanks Hockey, but I need help ! €dit: Thats my problem: http://img5.imagebanana.com/img/n5791osj/Problem1.jpg http://img5.imagebanana.com/img/smftcjla/Problem2.jpg
HockeyGoalie35 Posted January 1, 2011 Posted January 1, 2011 yea, i have that problem too.....hmm. ill doa little research
Hawk 0032 Posted January 1, 2011 Author Posted January 1, 2011 I fixed it, but not with XSI. I fixed it with Blender.
Mandalorian Mercenary Posted January 3, 2011 Posted January 3, 2011 I'm considering using blender to make space scenes for my lego videos and other projects.. if i found a star destroyer mesh, would i be able to make it move in blender?
HockeyGoalie35 Posted January 4, 2011 Posted January 4, 2011 well, if you know how to make animations, then i guess so.
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