Isaac Clarke Posted March 24, 2011 Share Posted March 24, 2011 I made a portrait following the tutorial, completed everything as it said, and when I opened KotOR, the portrail was all white! When I checked the portraits.2da in kotor tool, it said that the portrait was a non-existant tga, "po" instead odf the portrait I put in my override, and when I tried to fix it, it was being stubborn and kept reverting back to "po". EDIT: Nevermind, now the .2da row is just what I wanted it to be, so it should work perfectly, but it still is white! Link to comment Share on other sites More sharing options...
newbiemodder Posted March 24, 2011 Share Posted March 24, 2011 do you have vista? Link to comment Share on other sites More sharing options...
Isaac Clarke Posted March 24, 2011 Author Share Posted March 24, 2011 Wow that was fast, and no, I do not have vista, I have xp, but it should work perfectly. My tga doesn't have any problems, neither does the portraits.2da. Am I supposed to put the tga in my override? Link to comment Share on other sites More sharing options...
newbiemodder Posted March 24, 2011 Share Posted March 24, 2011 It's been awhile since I did a portrait...but yes tga goes in override Link to comment Share on other sites More sharing options...
Isaac Clarke Posted March 24, 2011 Author Share Posted March 24, 2011 Then why is the portrait ingame completely white? Link to comment Share on other sites More sharing options...
newbiemodder Posted March 24, 2011 Share Posted March 24, 2011 Assuming you followed the tutorial correctly....did you open up the .utc file for the character with kotortool and put the portrait name in the portrait box on basic tab. Link to comment Share on other sites More sharing options...
Isaac Clarke Posted March 24, 2011 Author Share Posted March 24, 2011 Ummm... Is there a .utc file for the player? Because that's who I want the portrait for. (the long haired guy) Link to comment Share on other sites More sharing options...
newbiemodder Posted March 24, 2011 Share Posted March 24, 2011 What are you trying to do exactly? Did you reskin an existing player head to create a new head for yourself? Link to comment Share on other sites More sharing options...
Isaac Clarke Posted March 24, 2011 Author Share Posted March 24, 2011 No, I just want to test a portrait ingame on a player before I reskin the head. Link to comment Share on other sites More sharing options...
Dak Drexl Posted March 24, 2011 Share Posted March 24, 2011 If you just want to replace someone's portrait (i.e. your PC), all you have to do is name your .tga the exact same as what that particular player's head is normally and drop it in the override. For example, if you're reskinning the head PMHC01, then you would name your portrait PO_PMHC01 and your file will automatically overwrite the original. Also, make sure your .tga is scaled as a multiple of 64x64 - I always go 128x128. Link to comment Share on other sites More sharing options...
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