Fallen Guardian Posted May 10, 2011 Share Posted May 10, 2011 Yes below this type is indeed a nasty script, but please, bear with me. void main() { ActionPauseConversation(); vector zPosition=Vector(549.76,53.57,6.95); location lPC=Location(zPosition,90.0); vector aPosition=Vector(546.19,55.67,6.51); location lCarth=Location(aPosition,90.0); vector bPosition=Vector(546.00,52.66,6.59); location lBastila=Location(bPosition,90.0); vector cPosition=Vector(546.00,52.66,6.59); location lCanderous=Location(cPosition,90.0); vector dPosition=Vector(546.19,55.67,6.51); location lHK=Location(dPosition,90.0); vector ePosition=Vector(546.00,52.66,6.59); location lJolee=Location(ePosition,90.0); vector fPosition=Vector(546.19,55.67,6.51); location lJuhani=Location(fPosition,90.0); vector gPosition=Vector(546.00,52.66,6.59); location lMission=Location(gPosition,90.0); vector hPosition=Vector(546.19,55.67,6.51); location lT3=Location(hPosition,90.0); vector iPosition=Vector(546.19,55.67,6.51); location lZaalbar=Location(iPosition,90.0); object oPC=GetFirstPC(); object oNPC1=GetObjectByTag("Carth"); object oNPC2=GetObjectByTag("Bastila"); object oNPC3=GetObjectByTag("Cand"); object oNPC4=GetObjectByTag("HK47"); object oNPC5=GetObjectByTag("Jolee"); object oNPC6=GetObjectByTag("Juhani"); object oNPC7=GetObjectByTag("Mission"); object oNPC8=GetObjectByTag("T3M4"); object oNPC9=GetObjectByTag("Zaalbar"); AssignCommand(oPC, JumpToLocation(lPC)); AssignCommand(oNPC1, JumpToLocation(lCarth)); AssignCommand(oNPC2, JumpToLocation(lBastila)); AssignCommand(oNPC3, JumpToLocation(lCanderous)); AssignCommand(oNPC4, JumpToLocation(lHK)); AssignCommand(oNPC5, JumpToLocation(lJolee)); AssignCommand(oNPC6, JumpToLocation(lJuhani)); AssignCommand(oNPC7, JumpToLocation(lMission)); AssignCommand(oNPC8, JumpToLocation(lT3)); AssignCommand(oNPC9, JumpToLocation(lZaalbar)); ActionResumeConversation(); ActionStartConversation(GetFirstPC(),"n_aramil"); } So my trouble with this script is for some reason I cannot ascertain, the ActionStartConversation does not start the conversation. Can anyone help with this? Link to comment Share on other sites More sharing options...
JebusJM Posted May 10, 2011 Share Posted May 10, 2011 This is a complete shot in the dark, but I owe you from your help in my modding thread: Would it be more simple to remove the ActionResumeConversation and just have the StartConversation? Link to comment Share on other sites More sharing options...
newbiemodder Posted May 10, 2011 Share Posted May 10, 2011 Is this script at the end of one dialog and you want to start a new one? Try putting a Delay on the new ActionStartConversation Link to comment Share on other sites More sharing options...
Fallen Guardian Posted May 10, 2011 Author Share Posted May 10, 2011 This is the onenter script of a trigger. Link to comment Share on other sites More sharing options...
TimBob12 Posted May 10, 2011 Share Posted May 10, 2011 If its a trigger why are you trying to resume conversation and then start a new cinversation? Link to comment Share on other sites More sharing options...
Fallen Guardian Posted May 10, 2011 Author Share Posted May 10, 2011 I honestly have no idea. most likely a copy and paste error. I'll get rid of that. Link to comment Share on other sites More sharing options...
TimBob12 Posted May 10, 2011 Share Posted May 10, 2011 There must surely be an easier way to spawn the party than this... I feel a new function coming on, but what parameters? Link to comment Share on other sites More sharing options...
Fallen Guardian Posted May 10, 2011 Author Share Posted May 10, 2011 Well it's not really to spawn your party members, it's to move them to a certain spot. Link to comment Share on other sites More sharing options...
TimBob12 Posted May 11, 2011 Share Posted May 11, 2011 Oh ok Link to comment Share on other sites More sharing options...
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