Fallen Guardian Posted June 2, 2011 Share Posted June 2, 2011 So, this time instead of the textures being messed up, I spawn below the floor of the module. It's in the right place, just a few feet below the actual place where you're supposed to be. I checked the Z coordinate and everything checks out. Any help? Link to comment Share on other sites More sharing options...
JebusJM Posted June 2, 2011 Share Posted June 2, 2011 Can you please upload a screenshot on the IFO file? Link to comment Share on other sites More sharing options...
Marius Fett Posted June 2, 2011 Share Posted June 2, 2011 Is this an area you modeled yourself by any chance? If so, this sounds like something that used to happen to me a lot. When you centered all the pivot points to the objects in Max, did you remember not to do it to the Walkmesh? If not, just go back and set the pivot point of the Walkmesh to 0.0.0 then re-export as you usually would. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted June 2, 2011 Author Share Posted June 2, 2011 Wait a second. I thnk I've foun my problem. Jeez, I didn't put the walkmesh in the override. Link to comment Share on other sites More sharing options...
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