Jump to content

Home

[TSL] Nar Shaddaa - The Ferald Guild


Nick Vader

Recommended Posts

The Ferald Guild

 

narfsym.jpg

 

 

Ok, guys this is Added Content...

 

Storyline:

On Nar Shaddaa, the ever-wary bounty hunters, the Exchange and the greedy Hutts, and the hundreds of loose criminals were bound to force people into hiding. Now, those people have been organised and formed their own Guld. "The Ferald Guild" is a fortress built to protect those inside from the evils of the outside world on Nar Shaddaa.

 

PLAYER'S INTERACTION WITH THE PLOT:

Show spoiler
(hidden content - requires Javascript to show)
The player will find the guild's secret directions by accident, accessing a computer panel that only members of the guild knew of... Until now...

After locating the Ferald Guild, the player will instantly be trapped and put into custody until his interrogation. During his interrogation the bounty hunters will be trying to break through the Guild's fort, when the player tells the interrogator that he can help them. After the bounty hunters are dead, the player can use this place as refuge, a place to hang out, buy items and play pazaak, as well as do some side-quests for the experience...

 

The mod is 25% done. The plot will take place on Nar Shaddaa.

 

This mod will also include:

 

~Merchants (done)

~Pazaak Players (10% done)

~Duel Arena (10% done)

 

SCREENSHOTS:

Show spoiler
(hidden content - requires Javascript to show)

screen1ui.png

screen2na.png

screen3bd.png

screen4r.png

screen10d.png

screen5bu.png

screen6j.png

screen7v.png

screen8g.png

screen9w.png

Link to comment
Share on other sites

Nice one! Nar Shaddaa is one of my favorite planets in the game, and added content is always appreciated! ;) Just a quick question, will it be a completely new module for the fort, or will you borrow one from the game?

 

I will borrow one from the game, but it will be reskinned. Also, I will include a savegame on Nar Shaddaa so people can try it straight away.

Link to comment
Share on other sites

you can alwayes use the hidden komplex on the docks that they restored in tslrcm if you get permission, that would be pretty cool:)

 

Thought of that, but since it's been used before in another mod, I though of reskinning.

 

Anyway, quick update before screenshots:

 

This mod will also include:

 

~Merchants (done)

~Pazaak Players (10% done)

~Duel Arena (10% done)

Link to comment
Share on other sites

I could voice act for ya.

 

Noted. I will PM you in the following days...

 

Nar Shaddaa was one of my favorite areas in tsl and adding more quests can only make it better! I will be adding this mod to my list of things im waiting for.

 

Glad to hear that!

 

UPDATE: I have finished reskinning the module... Screenshots up soon...

Link to comment
Share on other sites

Have you considered using Quanon's materials in your mod to make an area that will be more . . . unique? It would be a shame to see such quality not being used in some project.

 

Also - before some one else inevitably asks this - will this be compatible with TSLRCM version 1.7?

 

I'm affraid that remains to be seen (about TSLRCM) I will also consider Quanon's models...

 

That base looks... colorful.

 

Yes it does. Which is why I recolored the logo, as it was, like you said, too colorful... (The current colors are not the ones seen in the screenshots.)

Link to comment
Share on other sites

I'd advise you to at least write "The Ferald Guild" in aurebesh rather than english. It's in keeping with the Star Wars feeling.

 

I agree with Jaevyn, but if you must write it in English, I would recommend picking a slightly different font.

 

Will do.

 

Thanks for the feedback.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...