Jump to content

Home

Friday Update: Companion Characters Blog, Part 2


News

Recommended Posts

This week’s Friday Update follows on from one made a few weeks ago, where Senior Game Designer William Wallace shed some light on how companion characters work. This second instalment takes a look at companion AI, and their roles at various points in the game. See below for an excerpt. Quote from*William Wallace (Source) When [...]

 

Read the full story at starwarsmmo.net...

Link to comment
Share on other sites

It looks to me like there's a limit to the number of party members you can have. So, if the max size is 4, 2 people can have their companions, but if you have 4 real people, no one gets to have their companion out. This is pretty typical for MMOs, though, so that you don't over-balance the party size vs. monster mob ratio, and so lag doesn't become an issue.

Link to comment
Share on other sites

Since my only real MMO experience is with WoW, I'd prefer companions to not be counted as people in a group and just have them balance quests/dungeons/whatever with the assumption that everyone will have a companion out at the same time.

 

And it's not a real group if it's not full.

Link to comment
Share on other sites

Its actually better this way because companions have a set storyline and name, it would destroy immersion, and well, be kinda crap if 3 Sith all had a blue twi'lek named Vette, who was saying and doing the same thing in an instance, it'd be like a bad entertainer macro from SWG lol.

 

you can change appearance to a degree, but they're still the same person with the same heartbreak story, named {name}

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...