Fallen Guardian Posted November 7, 2011 Share Posted November 7, 2011 Basically as the title says I am wondering how you change the placeable camera that is being looked through without progressing to a new dialogue node. As for an example in-game I believe it occurrs on Dantooine when you first meet the Jedi Masters and Zhar is introducing them all. So, am I stumbling foolishly in the dark making blind grabs at nonexistent functions or is there a way to do this? Link to comment Share on other sites More sharing options...
CptPriceless Posted November 7, 2011 Share Posted November 7, 2011 I don't know, but if different dialogue nodes mean different files, I think an easy solution around that is to just break up the dialogue into separate files. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted November 7, 2011 Share Posted November 7, 2011 Use the script function SetDialogPlaceableCamera( int nCameraId ); Link to comment Share on other sites More sharing options...
Fallen Guardian Posted November 8, 2011 Author Share Posted November 8, 2011 Thanks VP. Link to comment Share on other sites More sharing options...
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