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Removing Fade In


Taunger

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Hi, this might be a bit of a newbie question but has puzzled me for some time:

 

I'm trying to remove the fade in at the beginning of a dialogue, but it doesn't seem to work.

Take for example 'scene_06.dlg' from 'STUNT_06_s.rim' (the scene where Malak says "Wipe this pathetic planet from the face of the galaxy!").

 

I open the .dlg in tk102's dlgeditor and set the FadeType field to 0 at the beginning and at the end of the scene.

 

When I then watch the scene, the fade in at the beginning is still there, though the fade out at the end is not. Why does the fade in still happen?

 

I've done this several times, double checked the modded .dlg files and it's always the same. :confused:

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It's likely done in a script. You'd need to isolate the script (k_scene_start probably), remove the fade in, and recompile the script. Be warned that the lazy developers used a lot of the same script names, so you couldn't just put the Override folder; you'd need to assemble a MOD file.

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^^^ An .nss file, upon compilation, becomes a compiled script, or .ncs. You are correct, they cannot be edited in a compiled state.

 

You can look through the archived files of what DeNCS was able to decompile; it may be that your script in question is one of those, and still if not you may be able to use DeNCS to get it.

 

If it is not in scripts.bif, decompiling is your only route.

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