Taunger Posted January 26, 2012 Share Posted January 26, 2012 Hi, this might be a bit of a newbie question but has puzzled me for some time: I'm trying to remove the fade in at the beginning of a dialogue, but it doesn't seem to work. Take for example 'scene_06.dlg' from 'STUNT_06_s.rim' (the scene where Malak says "Wipe this pathetic planet from the face of the galaxy!"). I open the .dlg in tk102's dlgeditor and set the FadeType field to 0 at the beginning and at the end of the scene. When I then watch the scene, the fade in at the beginning is still there, though the fade out at the end is not. Why does the fade in still happen? I've done this several times, double checked the modded .dlg files and it's always the same. Link to comment Share on other sites More sharing options...
JCarter426 Posted January 26, 2012 Share Posted January 26, 2012 It's likely done in a script. You'd need to isolate the script (k_scene_start probably), remove the fade in, and recompile the script. Be warned that the lazy developers used a lot of the same script names, so you couldn't just put the Override folder; you'd need to assemble a MOD file. Link to comment Share on other sites More sharing options...
Taunger Posted January 26, 2012 Author Share Posted January 26, 2012 If I did place that script in the Override folder though, would it override the script in every scene it was used? Link to comment Share on other sites More sharing options...
JCarter426 Posted January 27, 2012 Share Posted January 27, 2012 Yeah, and obviously it's not the same script, it's lots of scripts with the same name, so it could really screw up the game. Link to comment Share on other sites More sharing options...
Taunger Posted January 27, 2012 Author Share Posted January 27, 2012 Is it possible to edit .ncs files at all though? From what I've read I'll need the .nss file and it doesn't seem to be in the game files. Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted January 28, 2012 Share Posted January 28, 2012 ^^^ An .nss file, upon compilation, becomes a compiled script, or .ncs. You are correct, they cannot be edited in a compiled state. You can look through the archived files of what DeNCS was able to decompile; it may be that your script in question is one of those, and still if not you may be able to use DeNCS to get it. If it is not in scripts.bif, decompiling is your only route. Link to comment Share on other sites More sharing options...
Taunger Posted January 28, 2012 Author Share Posted January 28, 2012 Alright, I'll have a look there… tomorrow. It's 4AM here. Thanks so far, guys! Link to comment Share on other sites More sharing options...
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