Fallen Guardian Posted February 13, 2012 Share Posted February 13, 2012 Alrighty then. Today, I had two questions, as the title suggests. 1. Is it possible to make only certain nodes of dialogue skippable in KotOR 1? 2. When in dialogue in KotOR 1, do the PC's party members still follow the PC around when the PC is commanded to move by script. If so, is there a way to enable solo mode via script, and then disable it? Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 13, 2012 Share Posted February 13, 2012 1. In KotOR 1, it doesn't seem to be quite that simple; if the dialogue is set to be skippable, you can set specific nodes to be unskippable. 2. If the script only instructs the PC to move, only the PC will move. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted February 13, 2012 Author Share Posted February 13, 2012 1. In KotOR 1, it doesn't seem to be quite that simple; if the dialogue is set to be skippable, you can set specific nodes to be unskippable. 2. If the script only instructs the PC to move, only the PC will move. Alright, so how would I go about setting only certain nodes to be skippable? Link to comment Share on other sites More sharing options...
Hassat Hunter Posted February 13, 2012 Share Posted February 13, 2012 Are you using TLK102's DLG-Editor? While I use it for KOTOR2 I assume setting it for KOTOR1 is the same. If the entire convo is skippable (set in the first line, with the filename) then selecting "unskippable" makes it... unskippable. If the entire convo is unskippable, then selecting "unskippable" makes that section skippable. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted February 14, 2012 Author Share Posted February 14, 2012 Yeah, I use TLK102's DLG-Editor. I'll try doing that and get back to you guys. Link to comment Share on other sites More sharing options...
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