Fallen Guardian Posted June 6, 2012 Share Posted June 6, 2012 Okay then, I've come today to ask a question about area transitioning. Basically, I can't seem to figure out how to make it so the game will play that dialogue that says: "You must gather your party for traveling forth." It doesn't appear to be reliant on a trigger, though I could be wrong... Anyone got any ideas? Link to comment Share on other sites More sharing options...
harIII Posted June 6, 2012 Share Posted June 6, 2012 I think it does it by default. If you enter a transition area (waypoint, trigger, or door) and your party is scattered throughout the area, then you will see that dialog I believe. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted June 7, 2012 Author Share Posted June 7, 2012 Hmmm, it didn't seem to be doing that for me... but that may have been because I prematurely aborted a conversation upon loading the module. I'll try not doing that and report back. EDIT: Alright, it worked for only 1 module, but 2 others I was still able to walk through the area transition when my party was splayed across the map. It didn't transit me anywhere, I could just walk into it and walk out. Link to comment Share on other sites More sharing options...
Hassat Hunter Posted June 7, 2012 Share Posted June 7, 2012 Did you have "abort" waypoint nodes added to these maps? Link to comment Share on other sites More sharing options...
Fallen Guardian Posted June 7, 2012 Author Share Posted June 7, 2012 Yes I did. I did not have the actual UTW's present in the module file, but I had the entries in the GIT. Link to comment Share on other sites More sharing options...
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