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KotOR 1 Restoration Demo


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Hmmm, I'll look into that. Strange that it only happened while you had the impossible difficulty on....

 

And don't worry, it's great that you're reporting bugs. It'd be a real bother if you found some but never told anyone.

 

Yes you are right,there wouldn't be any benefit if I kept them(bugs) for myself. I have been thinking , about the bug/problem I told you earlier, maybe it is a scripting error because when you increase the difficulty the npcs get harder and harder to kill and the rakghoul hit is not powerful enough to kill the officer.I am not a modder but it is possible that something like this might have happened.

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I think I found something else too. After becoming the champion of Taris dueling arena and you talk to Bendak Starkiller he says to talk to Zax and the he leaves. I talked to Zax and he always tells me the same to wait some time.

 

P.S. I have gone out and in the cantina a million times and that usually works and you can fight with Bendak , but not this time.

 

 

I found another issue. After completing the "Promised Land" quest in the Undercity, the vanilla NPC's leave, but the added children remain. Parents can enjoy salvation, but the children become diseased orphans.

 

Yes the same has happened to me.

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I think I found something else too. After becoming the champion of Taris dueling arena and you talk to Bendak Starkiller he says to talk to Zax and the he leaves. I talked to Zax and he always tells me the same to wait some time.

 

I email/chatted about this with FG. No response yet. Patience for both I guess ;P

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I email/chatted about this with FG. No response yet. Patience for both I guess ;P

 

OK! Then we will have to wait for a response :thmbup1: ! Another question is this mod going to restore content only from Taris or from other planets and places as well?

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Another question is this mod going to restore content only from Taris or from other planets and places as well?

 

This is a demo of what they've done so far. Their main goal is to restore as much as possible, meaning everything BioWare cut - as long as it doesn't interfere with or contradict the main storyline.

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This is a demo of what they've done so far. Their main goal is to restore as much as possible, meaning everything BioWare cut - as long as it doesn't interfere with or contradict the main storyline.

 

That's great! So far they have restored only Taris right?What about dialogue option,for party members, that have been cut ? There is a mod about this though.

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I think I have another bug. On Dantoine , when you begin the quest with the murdered settler and you reach the point where you have to find a motive , after you talk to Handon("did you know the victim") the quest stays right there and it is not advancing.

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Does the Duel Announcer only say "Talk to Ajuur, he's in charge here."?

 

Yes, he was saying that even when I became champion.

 

Yes, that's the only thing BioWare left in the files for him. :indif:

 

EDIT: The bug with the Black Vulkar cutscene has been addressed, fixed, and looks a lot better in my opinion. I'll get to work on fixing the bugs in the Lower City Apartments, and then the Undercity. I'll probably look at the cantina after that, and then Dantooine.

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I doubt it. Maybe he would've reacted to your progression in the dueling ring but I doubt anything beyond that was planned.

 

Yes you are probably right , it would be fun though. A quest that goes something like overthrow Ajuur :xp: .

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Yes you are probably right , it would be fun though. A quest that goes something like overthrow Ajuur :xp: .

 

Yeah, but that would be a whole separate mod.

 

Anyway, I've fixed the bugs reported in the Lower City Apartments (Basically just the realism breaking when the citizens witness Matrik.). I've also fixed the Black Vulkar Base issue in which you could just skip over the entire sublevel. Now you HAVE to do it. Now it's on to the Undercity!

 

EDIT: Fixed all the undercity bugs... almost. Before I go mess with the Republic Soldier dialogue I was wondering, has anyone been able to repeat the glitch that Darth D had, where the Republic soldier would not die whilst playing on the impossible difficulty?

 

EDIT 2: I've fixed the Dantooine issue in which you could not complete the Rickard and Handon and Bolook sidequest. Still waiting to see if anyone else encountered the impossible difficulty bug...

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[DS playthrough] Two bugs and a suggestion/bug:

 

The footlocker in the Vulkar pool is missing.

 

If you side with the Vulkars and are about to begin the first swoop race, Zaerdra still contacts you on the communicator. She was long dead at this point in my playthrough. Even if she had cheats enabled, she wouldn't contact a Black Vulkar swoop rider.

 

Shouldn't the Hidden Beks patrolling the main throughfare in the Lower City become hostile to you if you kill Gadon? The guard at the entrance to the Bek base attacks you. The remaining Hidden Beks should follow suit.

 

Also submitted to Deadly Stream

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[DS playthrough] Two bugs and a suggestion/bug:

 

The footlocker in the Vulkar pool is missing.

 

If you side with the Vulkars and are about to begin the first swoop race, Zaerdra still contacts you on the communicator. She was long dead at this point in my playthrough. Even if she had cheats enabled, she wouldn't contact a Black Vulkar swoop rider.

 

Shouldn't the Hidden Beks patrolling the main throughfare in the Lower City become hostile to you if you kill Gadon? The guard at the entrance to the Bek base attacks you. The remaining Hidden Beks should follow suit.

 

Also submitted to Deadly Stream

 

Replied on Deadly Stream.

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Hello, may I ask when or if the next version will come out? Yeah this is a first time poster but I will surely bring feedback when I have tested this version myself :p

 

And, how do we know when we have reached at the end of the demo?

Does the program say something when it ends or do we just have to "guess" when it does? I assume it is at Dantooine it ends but if there isn't such a message I would hope the "next version" would bring it up so several more users will know when it ends and what to report.

 

As I may have already stated I haven't tested this mod(yet) but I will report any bugs I find.

 

As I´m very excited for the full mod! I hope you're progressing very well with this mod :)

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Hello, may I ask when or if the next version will come out? Yeah this is a first time poster but I will surely bring feedback when I have tested this version myself :p

 

And, how do we know when we have reached at the end of the demo?

Does the program say something when it ends or do we just have to "guess" when it does? I assume it is at Dantooine it ends but if there isn't such a message I would hope the "next version" would bring it up so several more users will know when it ends and what to report.

 

As I may have already stated I haven't tested this mod(yet) but I will report any bugs I find.

 

As I´m very excited for the full mod! I hope you're progressing very well with this mod :)

 

First off, thank you. The next version will come out when all the bugs reported for this version are fixed. There is no message telling the player when the demo is over, seeing as that's rather immersion breaking. Basically, nothing really new is added post Taris, aside from the Iriaz on Dantooine.

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