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How to find the clothes you want to edit with KotOR Tool?


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Posted

PMC stands for Player Male Character and I believe PMB stands for Player Male Body , but what I do is just double-click the texture text and look at the image preview. After all there are more variables like light, medium, and heavy armor.

Posted

Yeah i open up the previews too i just thought there might be a guide out there that labels all the options to what they belong to so i could make sure i wasnt editing the wrong object because it looked similiar.

Posted

Ah. Well I tried looking for FAQs and google and couldn't find a guide like that. Hopefully maybe you can find something.

 

The only other advice I have is to just by changing the texture and adding it into your override, then testing them in-game by equipping the armor you want to edit; but that is a tedious process :(

Posted

Texture names are very self-explaining (at least for me). Lets take PMBC01 for example.

P - Player

M - Male

B - Body

C - model C (from appearance.2da)

01 - texture number (called texture variation in armor *.uti)

 

If you need to know what model slot (from appearance.2da) is used for your item, check baseitems.2da (bodyvar column is what you are looking for)

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