duster Posted September 21, 2012 Share Posted September 21, 2012 Hello.Can someone tell me where to find a tool that can change a npc in an SP map?I searched and i think i found this:http://www.lucasforums.com/showthread.php?t=127967.Or am i wrong? Link to comment Share on other sites More sharing options...
katanamaru Posted September 24, 2012 Share Posted September 24, 2012 You mean change npcs like turn stormtroopers into reborn? Or add npcs to all ready finished maps? Like download a multiplayer map and then add npcs to that? I only know how to do the first thing A into B. Link to comment Share on other sites More sharing options...
duster Posted September 24, 2012 Author Share Posted September 24, 2012 You mean change npcs like turn stormtroopers into reborn? Or add npcs to all ready finished maps? Like download a multiplayer map and then add npcs to that? I only know how to do the first thing A into B. Changing npcs are a matter of changing the model.I need on the trip mission.The one with the swoops.I want to change the human merc into another npc. Link to comment Share on other sites More sharing options...
katanamaru Posted September 25, 2012 Share Posted September 25, 2012 Open up their .npc file and change the model name and sound. If you are doing A into B. Then I'd just open up both .npc files and copy and paste the parts I wanted. I did this in order to make the Dark Jedi npcs harder and with different saber colors. Link to comment Share on other sites More sharing options...
duster Posted September 25, 2012 Author Share Posted September 25, 2012 Open up their .npc file and change the model name and sound. If you are doing A into B. Then I'd just open up both .npc files and copy and paste the parts I wanted. I did this in order to make the Dark Jedi npcs harder and with different saber colors. Um...i don't think you understanded me correctly.It's easy to change npc's.But this will affect all SP missions where the human merc is spawned.I need the change to take only in the trip mission.I'm not sure that there is a tool.What about a guide?Thanks anyway. Link to comment Share on other sites More sharing options...
katanamaru Posted September 26, 2012 Share Posted September 26, 2012 Ah just changing one generic enemy doesn't work. That would change them all. Nope not possible. Link to comment Share on other sites More sharing options...
jeffcorn Posted September 27, 2012 Share Posted September 27, 2012 Yes you can do it. Here's a tutorial on how to edit a map's entities. http://holonet.antarat.com/wiki/index.php?title=Map_Modding Link to comment Share on other sites More sharing options...
duster Posted September 27, 2012 Author Share Posted September 27, 2012 Yes you can do it. Here's a tutorial on how to edit a map's entities. http://holonet.antarat.com/wiki/index.php?title=Map_Modding Thank you.Looks a bit tough so i should be geting into it. Link to comment Share on other sites More sharing options...
jeffcorn Posted September 28, 2012 Share Posted September 28, 2012 Thank you.Looks a bit tough so i should be geting into it. It's not that hard, once you get used to it. Any questions I'll do my best to help you out. Link to comment Share on other sites More sharing options...
duster Posted September 28, 2012 Author Share Posted September 28, 2012 It's not that hard, once you get used to it. Any questions I'll do my best to help you out. Thanks.I already can't do it.I tryed the faster way(open the bsp file with wordpad) and replace the npc types with a one that i changed)and the way that in the tutorial is said.I tryed hard but i can't get it working at all with the tut and when i try it the easy way i get a error: ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: t2_trip Z_Malloc(): Failed to alloc -467500488 bytes (TAG_BSP) !!!!! --------------------------------------------------------------------------- Zone Tag Bytes -------- ----- HUNKALLOC 1623548 ( 1.54MB) in 13 blocks ( 124888 Bytes/block) FILESYS 1976699 ( 1.88MB) in 332 blocks ( 5953 Bytes/block) G_ALLOC 13600 ( 0.01MB) in 264 blocks ( 51 Bytes/block) CLIENTS 237688 ( 0.22MB) in 2 blocks ( 118844 Bytes/block) SMALL 15274 ( 0.01MB) in 90 blocks ( 169 Bytes/block) IMAGE_T 2112 ( 0.00MB) in 24 blocks ( 88 Bytes/block) SND_RAWDATA 4096 ( 0.00MB) in 1 blocks ( 4096 Bytes/block) GHOUL2 151296 ( 0.14MB) in 9 blocks ( 16810 Bytes/block) BSP 33176 ( 0.03MB) in 2 blocks ( 16588 Bytes/block) BSP_DISKIMAGE 14205078 (13.54MB) in 1 blocks ( 14205078 Bytes/block) ANIMATION_CFG 54871 ( 0.05MB) in 3 blocks ( 18290 Bytes/block) SHADERTEXT 1621852 ( 1.54MB) in 1 blocks ( 1621852 Bytes/block) NEWDEL 32784 ( 0.03MB) in 1 blocks ( 32784 Bytes/block) --------------------------------------------------------------------------- The zone is using 19972074 bytes (19.05MB) in 743 memory blocks The zone peaked at 64003929 bytes (61.04MB) ----- CL_Shutdown ----- Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- (Repeat): Z_Malloc(): Failed to alloc -467500488 bytes (TAG_BSP) !!!!! Thanks. Link to comment Share on other sites More sharing options...
jeffcorn Posted September 29, 2012 Share Posted September 29, 2012 You don't actually edit the BSP. That's the problem. -Open the BSP in notepad -click edit -then click on find -type in music -this will get you to the area you need to copy. -copy that entire area and save it as the (name of the map).ENT -open the entity file you created and edit the npc's -then run the ENT file you created with the Entity Compiler -which will create a new bsp of your map with the changes you've made. If this confuses you then let me know what NPC you want in place and I'll do it for you. Link to comment Share on other sites More sharing options...
duster Posted September 29, 2012 Author Share Posted September 29, 2012 You don't actually edit the BSP. That's the problem. -Open the BSP in notepad -click edit -then click on find -type in music -this will get you to the area you need to copy. -copy that entire area and save it as the (name of the map).ENT -open the entity file you created and edit the npc's -then run the ENT file you created with the Entity Compiler -which will create a new bsp of your map with the changes you've made. If this confuses you then let me know what NPC you want in place and I'll do it for you. I totaly understand it and i did it exactly the way you said and this time absolutly no entityes were compiled.I did noticed a error that shows: http://i50.tinypic.com/n9743.jpg but don't know what it means. Link to comment Share on other sites More sharing options...
jeffcorn Posted September 30, 2012 Share Posted September 30, 2012 I totaly understand it and i did it exactly the way you said and this time absolutly no entityes were compiled.I did noticed a error that shows: http://i50.tinypic.com/n9743.jpg but don't know what it means. I have no idea what error that is. Link to comment Share on other sites More sharing options...
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