Weavel Posted October 6, 2012 Share Posted October 6, 2012 I was thinking about HK-47 and how he ended up in the Ebon Hawk cargo bay; Revan forcing him in there, and T3 having to try and rebuild him with spare parts. Well when the Exile gets the ship, HK needs a new Chassis, but due to him using the same model, etc... his broken down state, looks exactly like the repaired version. Now there is a mod that recolors his torso to silver like an hk-50, and that makes sense as he was rebuilt with an hk-50 box. Problem is he still looks the same pre and post rebuild unless you put the texture in the override after building him I was thinking that it would look really cool, for hk to have his spine and core processor exposed, like someone who's ribs have been cracked and ripped open. It would truly indicate that well, he needs to be repaired, on top of looking cool. Link to comment Share on other sites More sharing options...
SWFisto Posted December 16, 2012 Share Posted December 16, 2012 Mmmh... never thought of him looking the same before and after repair. I'll work on that, when i'll find some time... Link to comment Share on other sites More sharing options...
Darth_Tempust Posted February 14, 2013 Share Posted February 14, 2013 If someone can work on a script to swap out several models showing what parts are installed, I'd be happy to fix up HK-47 model-wise. Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted February 16, 2013 Share Posted February 16, 2013 If someone can work on a script to swap out several models showing what parts are installed, I'd be happy to fix up HK-47 model-wise. I could do that easily. Just make separate entries in appearance.2da. Link to comment Share on other sites More sharing options...
Darth_Tempust Posted February 16, 2013 Share Posted February 16, 2013 Yeah, I had bit of a tinker with that file but what I can't figure out is how to get the level script(s) to change the model. :\ Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted February 16, 2013 Share Posted February 16, 2013 Yeah, I had bit of a tinker with that file but what I can't figure out is how to get the level script(s) to change the model. :\ There's a function in nwscript.nss: Show spoiler (hidden content - requires Javascript to show) // 850 // ChangeObjectAppearance // oObjectToChange = Object to change appearance of // nAppearance = appearance to change to (from appearance.2da) void ChangeObjectAppearance( object oObjectToChange, int nAppearance ); Link to comment Share on other sites More sharing options...
Sam Spain Posted February 16, 2013 Share Posted February 16, 2013 This sounds like an awesome idea. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.