Blix Posted November 26, 2012 Share Posted November 26, 2012 How did I miss this? I'm loving the enhancements Link to comment Share on other sites More sharing options...
Xarwarz Posted November 26, 2012 Author Share Posted November 26, 2012 Yea i never figured the blank spot out....i just ignored it as i was unsure how to correct it...... And Thanks blix Link to comment Share on other sites More sharing options...
RenegadeSniper7 Posted November 30, 2012 Share Posted November 30, 2012 Yea i never figured the blank spot out....i just ignored it as i was unsure how to correct it...... And Thanks blix Well, purely by chance I was just walking by that part of the Ebon Hawk and I entered the "bright" console command. It made the black spot go away. Screenshot Link to comment Share on other sites More sharing options...
Xarwarz Posted November 30, 2012 Author Share Posted November 30, 2012 Well, purely by chance I was just walking by that part of the Ebon Hawk and I entered the "bright" console command. It made the black spot go away. Screenshot Interesting so does it stay active with the command or does it go away with each module load Link to comment Share on other sites More sharing options...
RenegadeSniper7 Posted November 30, 2012 Share Posted November 30, 2012 Interesting so does it stay active with the command or does it go away with each module load Well, ~bright didn't just make that dark area show the texture, it makes the entire game brighter. It's hard to explain if you haven't seen it yourself in-game, but compare these screenshots: Without ~bright With ~bright And that console command stays on until you restart the game, as far as I know, so the effect wouldn't go away with a module load, I don't think. However, I haven't played with ~bright turned on and actually transitioned modules before, simply because I don't want to play with it turned on, so I can't be sure. I do know that you can't just enter it again to turn it off, you have to restart the game. So, I assume that the issue stems from that area not getting any lighting? I'm not sure, I'm not an expert. But it seems fixable. Link to comment Share on other sites More sharing options...
Windgale Posted February 28, 2013 Share Posted February 28, 2013 Thats how the panels are...u could download the plc files from my older packs to change look Sorry for the late post but, my question is this, are you going to be doing a PLC 2013 for this pack? Or should we just go with the previous? And, an idea on the missing textures from the Ebon Hawk, would it be possible to insert something over those spots (on the floor)? Like some kind of... console thing, like what you wake up on at the start of Peragus? It may be able to hide the spots? Only other thing I can think of, and I apologize if I sound stupid for saying this but, if those spots are separate textures altogether, why not just remove that whole portion of the floor (in that particular hallway) and create a giant, single texture to cover that whole spot? I don't mod, so I am unsure how it works. Thanks for the work you do, I personally love it. After so many playthroughs, it is nice to see some new things, something to spark new life in a gamers heart. Link to comment Share on other sites More sharing options...
Sir Vougalot Posted March 2, 2013 Share Posted March 2, 2013 These are amazing skins as always, Xarwars, but there are two errors you have continuously made with each year's posting that I wanted to point out: "Ravenger" and "Harbringer" should be Ravager and Harbinger. I don't mean to be a pest; it's just a little annoyance that I finally had to say something about. Otherwise, keep up the good work! Looking forward to seeing this year's work on KOTOR 1 (unless it's already up and I missed it). [Edit] Oh yeah, and I think it'd be nice if we could see more screenshots of each planet instead of only one image per world. For example, I'd really love to see what the grassy fields and Jedi enclave on Dantooine look like instead of just the interior of Koonda. Link to comment Share on other sites More sharing options...
Xarwarz Posted March 3, 2013 Author Share Posted March 3, 2013 Sorry for the late post but, my question is this, are you going to be doing a PLC 2013 for this pack? Or should we just go with the previous? And, an idea on the missing textures from the Ebon Hawk, would it be possible to insert something over those spots (on the floor)? Like some kind of... console thing, like what you wake up on at the start of Peragus? It may be able to hide the spots? Only other thing I can think of, and I apologize if I sound stupid for saying this but, if those spots are separate textures altogether, why not just remove that whole portion of the floor (in that particular hallway) and create a giant, single texture to cover that whole spot? I don't mod, so I am unsure how it works. Thanks for the work you do, I personally love it. After so many playthroughs, it is nice to see some new things, something to spark new life in a gamers heart. You can just use plc from 2012 mod........As far as ebon black texture apparently its a design error nothing i know how to fix. These are amazing skins as always, Xarwars, but there are two errors you have continuously made with each year's posting that I wanted to point out: "Ravenger" and "Harbringer" should be Ravager and Harbinger. I don't mean to be a pest; it's just a little annoyance that I finally had to say something about. Otherwise, keep up the good work! Looking forward to seeing this year's work on KOTOR 1 (unless it's already up and I missed it). [Edit] Oh yeah, and I think it'd be nice if we could see more screenshots of each planet instead of only one image per world. For example, I'd really love to see what the grassy fields and Jedi enclave on Dantooine look like instead of just the interior of Koonda. Thanks for the correction on spelling....i wont be doing a kotor V.E. im working on system shock 2 now this year...sorry bout the one pics but i try to encourage people to try in game to better judge the textures.... Link to comment Share on other sites More sharing options...
DAFFYDAFFY1 Posted April 5, 2014 Share Posted April 5, 2014 using a web proxy can be good for gamefront links. just pick a country that works with the link that appears after clicking download button. Link to comment Share on other sites More sharing options...
FunkyLeorox Posted April 22, 2014 Share Posted April 22, 2014 Please can you upload somewhere NOT moddb? I get 30kb/s download there and anywhere else I get 25mb/s, i have fios quantum and this really bugs me I get really HUGE files in DAYS, when it should take about 2 minutes for a 2 gb file. I mean common it takes me days to download a 300 mb file and it takes me 10 minutes to download COD MW3? (14gb) Link to comment Share on other sites More sharing options...
Phildevil Posted April 23, 2014 Share Posted April 23, 2014 Odd, I think speed is usually faster than that at moddb. Are you subscribed at moddb? Maybe that changes something... Link to comment Share on other sites More sharing options...
Sith Holocron Posted April 23, 2014 Share Posted April 23, 2014 Well, it couldn't hurt for Xarwarz to upload it to several places - like Deadly Stream and NexusMods - especially seeing as this is supposed to be his last Visual Enhancement mod. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.