supreme kotor Posted April 14, 2013 Share Posted April 14, 2013 Well I know I'm asking a lot of questions lately (Sorry) but I think it's a good thing that's how we learn right? I have been trying to make a custom module following Quanons tutorial. I finally got it today and I was wondering how exactly do you get NPC's into a custom module like that? When I type in whereami the location is always 0,0,0. Any help would be appreciated. Thanks a lot- Supreme Kotor Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted April 14, 2013 Share Posted April 14, 2013 Well I know I'm asking a lot of questions lately (Sorry) but I think it's a good thing that's how we learn right? I have been trying to make a custom module following Quanons tutorial. I finally got it today and I was wondering how exactly do you get NPC's into a custom module like that? When I type in whereami the location is always 0,0,0. Any help would be appreciated. Thanks a lot- Supreme Kotor First off, is there a walkmesh for the module? And second, check out this. Just use the danm13 as an example. Link to comment Share on other sites More sharing options...
supreme kotor Posted April 14, 2013 Author Share Posted April 14, 2013 First off, is there a walkmesh for the module? And second, check out this. Just use the danm13 as an example. I can't believe I forgot to include my walkmesh yep that fixed the problem. Thanks- Supreme Kotor Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted April 14, 2013 Share Posted April 14, 2013 I can't believe I forgot to include my walkmesh yep that fixed the problem. Thanks- Supreme Kotor Given that I know just about nothing in the field of modelling, glad I could help! P.S: How's that WIP going? Link to comment Share on other sites More sharing options...
supreme kotor Posted April 14, 2013 Author Share Posted April 14, 2013 P.S: How's that WIP going? Not to bad I hope to announce a real WIP very soon. (Hint hint) Link to comment Share on other sites More sharing options...
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