Scorge Posted August 6, 2013 Share Posted August 6, 2013 A few people giving a shot at an SC [story Conversion] or Expansion might need templated [including me] just because some of us just don't know how to start. Could some fellow modders write a template for writing a story? Thanks, Link to comment Share on other sites More sharing options...
Canderis Posted August 6, 2013 Share Posted August 6, 2013 I did once but I have since lost it. Maybe HarIII still has it somewhere as I wrote it when helping him out with shadows of the empire iirc. If I get some time ill write it out again. It's more of a plot theory rather then a template but none the less I've used it with two plots and it works pretty good. Ill email Him and see if he has it. Edit: I found it! For the Mandalorian Wars mod i was working on, Secrets of the War, I wanted to do something to the plot that made it different, that kept the player guessing till the very end. This led me to come up with this system. The layers are not only for organization, but also how you introduce events and characters to the game. The key to the Onion System is layering the plot. On layer one is the obvious threat/conflict Layer one focuses on what the player knows is happening. Like in Secrets of the War, Layer one would be the Mandalorian Wars. Its obvious, everyone knows about it. It is the main event of the galaxy. Now, peel away layer one and you get layer 2: Layer 2 focuses on the Character himself, and his team. Layer 2 would include who his friends are, his allies, and his enemies, and character progression. Also in the layer would be the PC's personality. His interests. Others interest in him. And how he builds trust with his party. Pull away with that layer, and you get layer 3: Layer three is the PC's backstory. What he was before the game started. What happened to him to put him where he is now. This is the most important layer of creating the PC. If you have a bad backstory, the character becomes uninteresting, and the game loses value. Now, it is ok to introduce the full backstory later in the game, as long as you have a backstory set up. It may be true, but not complete (as long as it seems complete, it may be totally bogus like the story of Revan. OR Kreia. It just needs to be revealed completely at one point or another. Layer 4 it the background threat. This threat in itself is always present, but is only revealed in small quantities, or hinted. This is the layer that adds almost all depth to the plot, and it, in most cases, the most interesting part to the plot. The plot to Secrets of the War, minus this Layer 4, is uninteresting. Its just the mandalorian war. Not too interesting. Now, add layer 4, and it becomes you are uncovering what unknown force is causing the war. One of the most effective things to use in layer 4 is Manipulation. Some unseen force controlling the Main Threat from layer one makes the plot interesting, and comparable to religion in a way. Layer 5 is pretty much the climax. The epic core. What all the other layers are feeding to. Peel away the layers to get to the core. What you want the most. This is when every unanswered question should be answered. If a sequel is planned, then this layer shouldn't actually answer all the questions. Leave one open, to keep people interested, or, create new ones! That my friends, is the Onion Method. I hope it helps you guys when developing a future plot. Disclaimer: I wrote this when I was 15 so it might not be so good but I believe it should help. Disclaimer 2: I am NOT working on that mandalorian wars mod, though it is still my favorite plot I ever wrote.. Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted August 6, 2013 Share Posted August 6, 2013 For the Mandalorian Wars mod i was working on, Secrets of the War, I wanted to do something to the plot that made it different, that kept the player guessing till the very end. This led me to come up with this system. The layers are not only for organization, but also how you introduce events and characters to the game. The key to the Onion System is layering the plot. On layer one is the obvious threat/conflict Layer one focuses on what the player knows is happening. Like in Secrets of the War, Layer one would be the Mandalorian Wars. Its obvious, everyone knows about it. It is the main event of the galaxy. Now, peel away layer one and you get layer 2: Layer 2 focuses on the Character himself, and his team. Layer 2 would include who his friends are, his allies, and his enemies, and character progression. Also in the layer would be the PC's personality. His interests. Others interest in him. And how he builds trust with his party. Pull away with that layer, and you get layer 3: Layer three is the PC's backstory. What he was before the game started. What happened to him to put him where he is now. This is the most important layer of creating the PC. If you have a bad backstory, the character becomes uninteresting, and the game loses value. Now, it is ok to introduce the full backstory later in the game, as long as you have a backstory set up. It may be true, but not complete (as long as it seems complete, it may be totally bogus like the story of Revan. OR Kreia. It just needs to be revealed completely at one point or another. Layer 4 it the background threat. This threat in itself is always present, but is only revealed in small quantities, or hinted. This is the layer that adds almost all depth to the plot, and it, in most cases, the most interesting part to the plot. The plot to Secrets of the War, minus this Layer 4, is uninteresting. Its just the mandalorian war. Not too interesting. Now, add layer 4, and it becomes you are uncovering what unknown force is causing the war. One of the most effective things to use in layer 4 is Manipulation. Some unseen force controlling the Main Threat from layer one makes the plot interesting, and comparable to religion in a way. Layer 5 is pretty much the climax. The epic core. What all the other layers are feeding to. Peel away the layers to get to the core. What you want the most. This is when every unanswered question should be answered. If a sequel is planned, then this layer shouldn't actually answer all the questions. Leave one open, to keep people interested, or, create new ones! That my friends, is the Onion Method. I hope it helps you guys when developing a future plot. Disclaimer: I wrote this when I was 15 so it might not be so good but I believe it should help. Disclaimer 2: I am NOT working on that mandalorian wars mod, though it is still my favorite plot I ever wrote.. A few things, Canderis: 1. How old are you now? 2. An excellent little method, and one I can appreciate. You want to make that a general tutorial? Link to comment Share on other sites More sharing options...
Canderis Posted August 6, 2013 Share Posted August 6, 2013 Yeah sure. I don't mind. And I am 18 now. Link to comment Share on other sites More sharing options...
Scorge Posted August 6, 2013 Author Share Posted August 6, 2013 I actually love this method, great job on it. But are planets supposed to mix in with one of them? Link to comment Share on other sites More sharing options...
darthtyren Posted August 6, 2013 Share Posted August 6, 2013 I actually think planets mix in well with all of them: the planet itself, it's contribution to the plot, why you are or were there, and how much it tells you about the overall plot. Link to comment Share on other sites More sharing options...
Canderis Posted August 6, 2013 Share Posted August 6, 2013 I actually think planets mix in well with all of them: the planet itself, it's contribution to the plot, why you are or were there, and how much it tells you about the overall plot. Exactly. This method wasn't just created for Star Wars or sci fi but any story you happen to write. Link to comment Share on other sites More sharing options...
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