Fallen Guardian Posted December 10, 2013 Share Posted December 10, 2013 At least I think it's texture. I'm looking for, what I assume to be, a black GUI texture used for the fadeouts/fadeins in the games - I want to figure out a way to make it fadein/out the whole screen when using widescreen, rather than just part of it. Can anyone point me in the right direction? Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted December 10, 2013 Share Posted December 10, 2013 At least I think it's texture. I'm looking for, what I assume to be, a black GUI texture used for the fadeouts/fadeins in the games - I want to figure out a way to make it fadein/out the whole screen when using widescreen, rather than just part of it. Can anyone point me in the right direction? You might try fiddling with either fade_p.gui or fade_x.gui. In those files, the color is set to 0.25, 0.25, 0.25(RGB scale). The border texture is a four-pixel texture called blackfill.tpc in ERFs->swpc_tex_gui.erf->B, and the extent of the fade gui, according to fade_p.gui, is 1200 high by 1600 wide... The extent of the fade gui, according to fade_p.gui, is 480 high by 640 wide... Link to comment Share on other sites More sharing options...
Fallen Guardian Posted December 10, 2013 Author Share Posted December 10, 2013 You might try fiddling with either fade_p.gui or fade_x.gui. In those files, the color is set to 0.25, 0.25, 0.25(RGB scale). The border texture is a four-pixel texture called blackfill.tpc in ERFs->swpc_tex_gui.erf->B, and the extent of the fade gui, according to fade_p.gui, is 1200 high by 1600 wide... The extent of the fade gui, according to fade_p.gui, is 480 high by 640 wide... Thanks! Editing the extent's height and width values to my monitor's resolution, and then placing fade_p.gui in the Override, worked like a charm. Link to comment Share on other sites More sharing options...
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