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Hi, I Have Crixler's New Lightsaber Crystal Pack and Oldflash's Movie Style Replacement Lightsaber Hilts mods installed. My basic question is how can I change the hilts from Oldflash's mod to work with the custom lightsaber crystals from Crixler's mod. More specifically I want the curved hilt from Oldflash's mod attached to the silver blade of Crixler's mod. I'm assuming this is possible through editing the .MDX and .MDL files, or maybe a different way, I'm just not sure how to do it. I have been searching around for hours on how and to no avail. Im not at all fimiliar with modding myself, so any help with this subject is much appreciated.

 

Thanks :D

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Spot on!

 

You need to open up the MDL file for old flash's hilt in a Hex editor and change the texture names for the blade.

 

You'll need to look up the texture names yourself by examining the mods however, as I don't have them (nor do I have the games installed anymore :(), but it's fairly self explanatory.

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Thanks for the respond. Okay I tried to follow what your saying. What I did was open MDLOPS and pressed read and write to try to find the textures.

the textures for w_lghtsbr_006.MLD (Oldflash's Malak lightsaber with curved hilt) are

w_lsabrered01

w_dooku

and the texures for w_lghtsbr_014.MLD (Crixler's silver lightsaber) are

w_lsabresilv01

w_lghtsbr_001

What I tried to do was open w_lghtsbr_006.MLD with a hex editor and replace all w_lsabrered01 with w_lsabresilv01 until it told me that there were no more.

but upon opening my kotor save the game crashed. So now I have reset back to normal. I not quite sure if thats what I was supposed to do or not. can you try to walk me through it a bit more if you can.

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Thanks for the respond. Okay I tried to follow what your saying. What I did was open MDLOPS and pressed read and write to try to find the textures.

the textures for w_lghtsbr_006.MLD (Oldflash's Malak lightsaber with curved hilt) are

w_lsabrered01

w_dooku

and the texures for w_lghtsbr_014.MLD (Crixler's silver lightsaber) are

w_lsabresilv01

w_lghtsbr_001

What I tried to do was open w_lghtsbr_006.MLD with a hex editor and replace all w_lsabrered01 with w_lsabresilv01 until it told me that there were no more.

but upon opening my kotor save the game crashed. So now I have reset back to normal. I not quite sure if thats what I was supposed to do or not. can you try to walk me through it a bit more if you can.

 

You could try decompiling the model with MDLops, and then using a text editor like Notepad++ to find and replace the texture name. Then just recompile the ascii model again with MDLops, delete the excess files and rename the new models to the old ones' names.

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Thanks for the respond. Okay I tried to follow what your saying. What I did was open MDLOPS and pressed read and write to try to find the textures.

the textures for w_lghtsbr_006.MLD (Oldflash's Malak lightsaber with curved hilt) are

w_lsabrered01

w_dooku

and the texures for w_lghtsbr_014.MLD (Crixler's silver lightsaber) are

w_lsabresilv01

w_lghtsbr_001

What I tried to do was open w_lghtsbr_006.MLD with a hex editor and replace all w_lsabrered01 with w_lsabresilv01 until it told me that there were no more.

but upon opening my kotor save the game crashed. So now I have reset back to normal. I not quite sure if thats what I was supposed to do or not. can you try to walk me through it a bit more if you can.

 

w_lsabresilv01 has one more character than w_lsabrered01 in it. If you rename the w_lsabresilv01 file to w_lsabresil01 instead, it'll work.

 

Or you can use the renamer in MDLOps to do it for you.

 

Completely up to you. :)

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