CaptainPike Posted September 14, 2014 Share Posted September 14, 2014 I have questions about this coordinate method. After I have completed the mod for the Ebon Hawk supplies I've been working on, I want to throw in a couple placeables and creatures; the problem is, my copy of KOTOR is from "Best of PC" package; so I don't have access to cheat codes or "whereami". As result, I need to understand how the coordinate systems work and for a given area, establish points of reference. For example, if I understood the coordinate methods and knew where my crew was placed in the Ebon Hawk, I could use that knowledge to make good guesses of where to place my additional creatures and placeables. My research has simply directed me to "whereami" cheat, and that's not going to work for me ... So... What directions do the values X, Y and Z delineate? In these 3 directions, which values do larger numbers move to? (i.e. is 0 the furthest to the left or top or furthest to right or bottom)? So that I can have points of reference, what files can I look at in a given module to establish a point of reference? Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted September 14, 2014 Share Posted September 14, 2014 In a pinch, you might try installing this Kotor2 mod for KotOR 1... http://www.starwarsknights.com/mtools/whereami206.zip And then use KSE to give the item to yourself. Link to comment Share on other sites More sharing options...
Sithspecter Posted September 15, 2014 Share Posted September 15, 2014 The cheats work fine for me in my BOPC copy of KotOR. In any case, for most default KotOR maps, an increase in X value corresponds to a more easterly position. An increase in Y value results in a more northerly position on the map. The Z coordinate controls the height, which is of no consequence for characters as their Z coordinate is based on the walkmesh. Link to comment Share on other sites More sharing options...
CaptainPike Posted September 15, 2014 Author Share Posted September 15, 2014 The cheats work fine for me in my BOPC copy of KotOR. In any case, for most default KotOR maps, an increase in X value corresponds to a more easterly position. An increase in Y value results in a more northerly position on the map. The Z coordinate controls the height, which is of no consequence for characters as their Z coordinate is based on the walkmesh. Thanks for the info! That will be very useful. Cheats work fine for you? I can't get mine to work for nuthin'. I have installed outside of the "programs" directory and I have tried: Cheats = 1 EnableCheats EnableCheats=1 Console=1 EnableConsole EnableConsole=1 .... and any and all of the above! ~ gets me nowhere ... It's aggravating ... Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted September 15, 2014 Share Posted September 15, 2014 Thanks for the info! That will be very useful. Cheats work fine for you? I can't get mine to work for nuthin'. I have installed outside of the "programs" directory and I have tried: Cheats = 1 EnableCheats EnableCheats=1 Console=1 EnableConsole EnableConsole=1 .... and any and all of the above! ~ gets me nowhere ... It's aggravating ... Well, did you add it under the [Game Options] section? Mine for comparison: Show spoiler (hidden content - requires Javascript to show) [Game Options] Enable Tooltips=1 Keyboard Camera Deceleration=2000.000000 Keyboard Camera Acceleration=500.000000 Keyboard Camera DPS=200.000000 Hide InGame GUI=0 Use Small Fonts=0 Hide Unequippable=1 Tutorial Popups=0 Subtitles=1 Mini Map=1 Floating Numbers=1 Status Summary=1 Enable Mouse Teleporting To Buttons=1 Mouse Sensitivity=60 Difficulty Level=1 Auto Level Up NPCs=0 Mouse Look=0 AutoSave=1 GUIsInScreenShot=1 EnableScreenShot=0 Reverse Mouse Buttons=0 Reverse Minigame YAxis=0 Combat Movement=1 TooltipDelay Sec=1 EnableCheats=1 Link to comment Share on other sites More sharing options...
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