Fair Strides 2 Posted November 10, 2014 Share Posted November 10, 2014 Hey, guys! What's up? I'm currently working on a new tool for Har III, for handling the cloning of a module. While I began coding it, I was wondering about the ways the community likes to mod. So, in the interest of new tools and possibly a condensed All-In-One tool...: Convenience: Something user-friendly, such as a history menu. Function: Something the program can physically do to the file/a representation of the file. 1. What areas do you mod in? 2. What tools do you use and how do you go about the process? 3. Are there any limitations, whether functional or convenience, with those tools?* 4. What would you like to see in the way of new tools? 5. What areas do you think need more/better tools? *: Before anyone mentions it, DON'T chime in about MDLOps's limitations in the modelling format. Unless you can yank on someone's chain at Bioware to give you the mdl format, can it!** **: This doesn't apply to convenience/functionality comments. Link to comment Share on other sites More sharing options...
Xarwarz Posted November 10, 2014 Share Posted November 10, 2014 1. Texture Modding thinking of doing some model replacement like plc models 2.Kotor tool 3.Kotor tools map editor is not fully functional in this area. For instance im able to spawn some models and not others. I believe this has to do with z-coordinates the walk mesh is there but not the model some areas work others dont. I want to complete the maps for it for both games but im stumped by this issue. 4. I'd like to see a real time module editor with the ability to add new models and textures. It would have probably have to edit by area similar to how the the model viewer functions. Which it would load an mdl then make edits and save back into a new mdl this is possible. So basically a level editor for MDL,it would include select, move, replace, texture, import, export, create new areas, edit lights, edit animations etc... but only for kotor games. Interestingly i wonder could the witcher editor be reversed engineered to work with kotor 1,2 5. The above mentioned... Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted November 10, 2014 Author Share Posted November 10, 2014 1. Texture Modding thinking of doing some model replacement like plc models 2.Kotor tool 3.Kotor tools map editor is not fully functional in this area. For instance im able to spawn some models and not others. I believe this has to do with z-coordinates the walk mesh is there but not the model some areas work others dont. I want to complete the maps for it for both games but im stumped by this issue. 4. I'd like to see a real time module editor with the ability to add new models and textures. It would have probably have to edit by area similar to how the the model viewer functions. Which it would load an mdl then make edits and save back into a new mdl this is possible. So basically a level editor for MDL,it would include select, move, replace, texture, import, export, create new areas, edit lights, edit animations etc... but only for kotor games. Interestingly i wonder could the witcher editor be reversed engineered to work with kotor 1,2 5. The above mentioned... If you could get me The Witcher editor/source code for it, then I could look into that. As far as the Real-Time Module-Editor, I'll need a Linux machine before I can even attempt that... Link to comment Share on other sites More sharing options...
Xarwarz Posted November 11, 2014 Share Posted November 11, 2014 As far as the Real-Time Module-Editor, I'll need a Linux machine before I can even attempt that... Could try virtual box and linux iso if that will work... But no source code yet for withcer editor dang. Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted November 11, 2014 Author Share Posted November 11, 2014 As far as the Real-Time Module-Editor, I'll need a Linux machine before I can even attempt that... Could try virtual box and linux iso if that will work... But no source code yet for withcer editor dang. I have no idea where to start to try that linux thing... Basically, the reason why I need it is because there are issues with Perl and getting the OpenGL packages to play nicely on a Win32 system. And the only way for a 3D-display is OpenGL, so... Link to comment Share on other sites More sharing options...
Disturbed205 Posted November 11, 2014 Share Posted November 11, 2014 I have no idea where to start to try that linux thing... Basically, the reason why I need it is because there are issues with Perl and getting the OpenGL packages to play nicely on a Win32 system. And the only way for a 3D-display is OpenGL, so... You download Ubuntu, load it onto a flashdrive/SD/DVD and you put it in your computer. BAM! Linux. Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted November 11, 2014 Author Share Posted November 11, 2014 You download Ubuntu, load it onto a flashdrive/SD/DVD and you put it in your computer. BAM! Linux. Now this would just be a boot-up distro, similar to running Whine on Linux would be a boot-up distro for Windows, yes? But would it function exactly like a Unix OS? Link to comment Share on other sites More sharing options...
DarthParametric Posted November 11, 2014 Share Posted November 11, 2014 If you want to run it in a virtual machine inside Windows, you need some virtualisation software. VMWare has a free client ("Player"), and VirtualBox is outright free. I've only ever used VMWare, so can't speak to how VirtualBox is. If you do a full boot from a Live CD, then yes, that runs as installed Linux would (just recently saw a story about a sysadmin that accidentally killed an enterprise server when he was investigating a noisy CD drive...), with some caveats as to file modification. I'd not recommend that approach for development stuff. You'd be better off dual booting if you want that, but that's a whole other can of worms (and a PITA mixing Windows and Linux because of MBR stuff). Link to comment Share on other sites More sharing options...
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