essxiv Posted February 7, 2015 Share Posted February 7, 2015 Hey guys, i'm new to the forums, made an account for this specific question(s)! I'm a currently learning programmer (Python), know the basics/some fundamentals. So I get the concept of files (somewhat) for the mods to work.. I wanna start off by saying, I don't have the TSL whatever it's called. Yes, I did try to install it multiple times. I just don't really understand how to install/use it.. Even so, I did end up modding my KOTOR1 and KOTOR2(Have NOT played yet, playing KOTOR1 first) already. Basically if there was an installer that came with the mod, I just used that: SteamApps > Common > swkotor. That's where I just hit install to usually for mods that have the installer. If there was no installer, I read the ReadMe.txt files and it usually just stated to unload files into Override folder (Which I did). Now, i'm running into a few problems. Yes, I realize I modded my games pretty "Messy", which is causing problems: 1) Some of the sounds are gone.. IE) When I gain Light or Dark points, there is no 'music' for that part, which is sad . Does anyone know where or what I can do to fix that? 2) Installing mods to the first KOTOR, there didn't seem to be really any "DO YOU WANT TO REPLACE(OVER-WRITE) THIS EXISTING FILE?", which meant, I wasn't really over-writing files (or mods). That being said, when I installed KOTOR2 Mods, I had TONS of "DO YOU WANT TO REPLACE(OVER-WRITE) THESE EXISTING FILES?". Which if I had to guess, I messed up a bunch of mods (Haven't played kotor2 yet). I just basically want to know how do I install these mods in a certain way where I don't run into this problem, and all my mods work? 3) Is it possible to have every single mod work? (since alot of mods over-write other mods' files) I use about 15-25 for EACH Kotor1, Kotor2. THANKS! Sorry if I seem like a noob, I THOUGHT I would be using Nexus Mod Manager, just like Skyrim/New Vegas, which would have been ALOT easier.. Link to comment Share on other sites More sharing options...
Phildevil Posted February 7, 2015 Share Posted February 7, 2015 Being more specific about what these particular mods are (their name and URL from where you got them) is probably the only way we can answer your question #3. Link to comment Share on other sites More sharing options...
Kaspian Posted March 5, 2015 Share Posted March 5, 2015 essxiv, it is hard to say what is wrong, when are mods overwriting each other. Sometimes these conflicts happen because of the same *.2da file. If a mod doesn't use TSLpatcher, you will have to resolve conflicts manually. TSL (The Sith Lords) = KotOR 2 (K2) If you are missing light/darkside point gain music in K2, you can check StreamMusic and StreamSounds folder for "mus_s_darkshort" and "mus_s_lightshort" files. Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted March 14, 2015 Share Posted March 14, 2015 Kaspian gives solid advice. I suggest starting fresh. 1. Make a list/table of the mods you want to install. 2. Read the ReadMe of each mod, and 3. On the list/table, mark each mod if it: -- Uses Patcher/ Does NOT use patcher -- Known issues/specific compatibility (important for NON-patcher mods) 4. Install the mod(s) that does not use the patcher, and has the most built-in compatibility, or least known issues. Reskins will often fall in this category, if it is a simple one-to-one reskin mod; group skin packs need the patcher or to be installed early. 5. Install your patcher mods, and with a little luck things will be awesome Many older mods, like those of RedHawke and Darkkender, do not use the patcher but have some "built-in" compatibility, in that their 2da files and some scripts have been made to work with or without certain mods installed. Thus the importance of reading all of the ReadMe files. Link to comment Share on other sites More sharing options...
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