Sir Vougalot Posted June 24, 2015 Share Posted June 24, 2015 So I have been looking at Xarwarz's HD retextures for both games, and I noticed that the majority of them tend to be upside-down. Is there a reason for this? Do they need to be put into the Override folder upside-down? When I used KOTOR Tool to extract and look at the original textures they were rightside-up. I can easily flip them and have been doing so. I just wonder why they're all inverted and what purpose it serves. Thanks. Link to comment Share on other sites More sharing options...
Sith Holocron Posted June 25, 2015 Share Posted June 25, 2015 The inversion (and the reason why) is mentioned in this video, I believe. (This BBCode requires its accompanying plugin to work properly.) Link to comment Share on other sites More sharing options...
Sir Vougalot Posted June 25, 2015 Author Share Posted June 25, 2015 Oh, so I can't just drop the TGA files into my Override folder? I could have sworn doing that worked just fine when I installed a Paragus reskin years ago. What, if anything, would happen if I were to do that? Link to comment Share on other sites More sharing options...
milestails Posted June 25, 2015 Share Posted June 25, 2015 I think it's just his older reskins that used .DDS files. Those I recall had to be flipped using XnView. What year are the reskins from? Link to comment Share on other sites More sharing options...
Sir Vougalot Posted June 25, 2015 Author Share Posted June 25, 2015 2012 for KOTOR 1, and I'm not sure but it looks like 2008 for KOTOR 2. Link to comment Share on other sites More sharing options...
milestails Posted June 25, 2015 Share Posted June 25, 2015 Wow 2008. He released newer versions for TSL by the way. Check them out: http://www.moddb.com/members/xarwarrz/addons 2012 for K1....if they are in DDS format then yes they require flipping. Might as well make them .tgas while you're at it too. Link to comment Share on other sites More sharing options...
90SK Posted June 25, 2015 Share Posted June 25, 2015 Reprocessing (save as tga without compression) the textures using GIMP2.6 or a newer version of photoshop worked for me. I was using GIMP1.2 to process textures on Windows 8 and they showed up up-side down in TSL. I thought it had something to do with texture compression. Link to comment Share on other sites More sharing options...
Sir Vougalot Posted July 1, 2015 Author Share Posted July 1, 2015 So just so we're clear: all of the files I downloaded from Xarwarz are TGA files on my PC. None of them are in DDS format. Do they still need to be inverted when dropped into the Override folder? By the way, I am playing the disk versions of these games, not the Steam versions. [Edit] I am reading all over the Internet that the textures need not be flipped once they are converted from DDS to TGA. But the files have always appeared on my PC as TGAs, upside-down. They've been TGAs since day one and and never been DDSs, therefore I've never had to convert anything. They do, however, still appear inverted. I'm a little confused as to what to do in such a case. They were in TGA format from the beginning which, if I understand correctly, do not need to go into the Override folder upside-down. Is that correct? Not to be annoying, but if someone could please hurry up and answer, it'd be much appreciated. The TGA files are sitting in my Override folder rightside-up (after I flipped them) and ready to go. I am otherwise ready to start the game and am just waiting on an answer to this question. Link to comment Share on other sites More sharing options...
Xarwarz Posted July 17, 2015 Share Posted July 17, 2015 No dds conversion for any textures after 2010....that dds stuff was a fail experiment..all textures should be already flipped also Link to comment Share on other sites More sharing options...
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