miraculous.0 Posted October 11, 2022 Share Posted October 11, 2022 So, I've been making music for 10+ years and unsurprisingly, some of my biggest influences are the amazing LucasArts composing trio of the 90s, Michael Land, Peter McConnell, and Clint Bajakian. I've spent a lot of time reading interviews (Thanks MixnMojo!), studying midis (Thanks Highland Productions!), and researching what equipment they used in the day (Thanks Mr. McConnell!) In my spare time, I've remastered a few of my favorite tracks from the old mt-32/sc-55 days using the synths and samples that they used (Proteus modules, K2000, E-MU sample cds, etc.) in the vein of the SoMI CD soundtrack or the remastered tracks on the CD release of Hit The Road! So I figured, maybe I can take this idea to a whole new level. What if I made custom, specially optimized SoundFont banks for each game that use the sounds and samples from the modules they would use for their CD remasters? That way, you can have the quality of those CD soundtracks, without sacrificing the amazing features of the iMuse system! So my question to all of you is, which ones would you wanna see first? Lemme know your thoughts in the comments! 1 1 Link to comment Share on other sites More sharing options...
AndywinXp Posted October 12, 2022 Share Posted October 12, 2022 (edited) Hi! Just like you, in the past I have gathered a very big amount of sound samples used in the CoMI\GRIM\EFMI era. Maybe we could exchange samples and try to build the ultimate SoundFont for each game, if you're okay with that! (Also, I'd love to hear some of those remastered tracks! 😄) Edited October 12, 2022 by AndywinXp 2 Link to comment Share on other sites More sharing options...
Lechuck Posted October 15, 2022 Share Posted October 15, 2022 Woodtick and The Underground Tunnels! Link to comment Share on other sites More sharing options...
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