Finished it a few days ago. Still processing but...
* Overall I enjoyed the game and revisiting the world
* Tonally it felt quite innocent and sweet - more similar to MI1 than MI2's burnt-out vibe. But even sweeter and more storybook than MI1.
* I thought it was a shame you couldn't revisit locations from previous games, like Meathook's Island, Captain Smirk's hut, or the remains of the Cannibal Village, etc. Even if there was no story there, it would have been nice to see them again. And other islands let you visit locations that served no story purpose.
* Contradictory maybe, but I found visiting locations that had no purpose a bit frustrating.
* The art style grew on me and of course I now can't imagine the game any other way. I wonder if there are further entries, is this now The Style or will it continue to change with each game? I'd still love to see a Steve Purcell/Peter Chan art directed modern MI game.
* LeChuck did not feel threatening or intimidating to me at all, which is a shame. But I did enjoy his crew.
* I have mixed feelings about some of the story threads being abandoned, especially Elaine's investigation into Guybrush's activities. That had me genuinely nervous as to where that was leading and I don't think it really paid off. I was expecting something like "Guybrush is the real bad guy" maybe?
* I didn't mind the ending - I didn't see it coming, but as soon as it was revealed, it was "aha, okay, of course." I remember when Mixnmojo first posted their theory on this years ago, and it blew my mind then. In the years since, I came to accept it as the likely truth - especially with that Bill Tiller quote about the making of the first two games, and knowing about Ron's initial inspiration. So this felt a bit like Game of Thrones to me: for better or worse, we all knew who Jon Snow was before the show got there. I'd say MI2's throwing in of some doubt made it a bit more fun, and possibly even contributed to the series' iconic status. Sometimes unanswered questions are just more fun to chew on. Maybe it was something that should never have been definitively resolved?