Laserschwert Posted January 28 Share Posted January 28 (edited) I don't know why I never realized that the N64 version of "Indiana Jones and the Infernal Machine" had a MIDI-based soundtrack. I mean, d'uh, how else would 40 minutes of music fit on a cartridge? But hold on, it's not as easy as it sounds, as the music files in N64 games don't usually follow the General MIDI format, or regular MIDI format in general. Stuff like instruments mapping (which are usually different and hardcoded for each track) and performance definitions (pitchbend, etc.) are using their own commands, and instrument samples are included with the game as soundbanks. While there are tools that make extracting the raw music files as MIDI rather straightforward, I haven't managed to assign proper instruments to the tracks. Anybody smarter than me could probably give this a try? Obviously, you'll need a ROM of the game, and I can't help you with that. Edited January 28 by Laserschwert Link to comment Share on other sites More sharing options...
Benny Posted January 28 Share Posted January 28 I think you can rip the N64 soundbanks into a soundfont. Maybe try doing that and then playing the midi using that soundfont. 1 Link to comment Share on other sites More sharing options...
Laserschwert Posted January 28 Author Share Posted January 28 The problem is that soundbanks are different per track. And since those instrument mappings are hardcoded, there doesn't seem to be a way to extract them along with each track. 1 Link to comment Share on other sites More sharing options...
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