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DREAMM 3.0 beta testing now


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in theory, the debug mode for Grim Fandango is related to the REG variable good times

should be true for being in debug mode

THe bug is that it is correctly put to false, still we have the debug mode

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DREAMM 3.0b8 now available: https://aarongiles.com/dreamm/beta

New in 3.0b8:
* Split the Manage tab into separate Manage and Data tabs
* Fixed several issues with new font logic; selecting a font in SWSE now works correctly
* Fixed bug where configuration changes in SWSE were not sticky
* Fixed resolution configuration in Outlaws demo
* Fixed crash in Windows versions of X-Wing/TIE Fighter
* Fixed GMIDI configuration for the Windows version of Indy Fate
* Fixed clipping issues with listboxes and other controls
* Exposed "Developer Mode" option in Grim Fandango
* Partial internal reorg to help reduce crashes on quit in Windows games; this will take another release or two to complete

 

On 4/6/2024 at 3:17 AM, EPC said:

Does it also works with the CD version of Secret of Monkey Island ?

Right now, no, there's no support for that. In theory it could be added, would need to think on it, because there's not necessarily any standard. Where does SCUMMVM place the OGG file and what's it called?

On 4/9/2024 at 5:49 AM, neko said:

Both Simpilfied and Traditional Chinese version of EMI doesn't work.

If you can get me access to these versions, I can investigate why they aren't working. Feel free to DM me.

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30 minutes ago, Aaron Giles said:

Right now, no, there's no support for that. In theory it could be added, would need to think on it, because there's not necessarily any standard. Where does SCUMMVM place the OGG file and what's it called?

 

Scummv put everything in the same directory. From Scummv Website. There are many notations, it could be easier to do a cp *.ogg

 

"

  1. Place the converted audio files in the same folder that contains the other game datafiles.

    1. track01.ogg - track12.ogg

    2. track1.ogg - track12.ogg

    3. track_01.ogg - track_12.ogg

    4. track_1.ogg - track_12.ogg"

31 minutes ago, Aaron Giles said:

Exposed "Developer Mode" option in Grim Fandango

 

Works great.

Edited by EPC
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Another suggestion.

 

When Mame failed to recognize a software, we have information on missing files, bad CRC, etc

 

With dreamm, we have just a small "I failed"

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New DREAMM beta is now available: https://aarongiles.com/dreamm/beta

 

New in 3.0b9:

* Added support for Star Wars Screen Entertainment installers

* Extended internal scripting language to auto-navigate the SWSE installer

* Enabled key configuration for Dark Forces GOG (needs reinstall) and Dark Forces Demo

* Improved behavior of minimized windows for Windows games

* Improved system menu behavior for Windows games

* Removed unsupported video options in Indy Fate Talkie

* Removed unsupported audio options in Secret of Monkey Island CD

* Fixed subtle memory corruption that led to crashes in Behind the Magic and Episode 1 Insider's Guide

* Fixed crash in SWSE Posters module due to memory trashing

* Fixed bug in FXAM that led to incorrect shadow effect in SWSE Rebel Clock

* Completed internal reorg to help reduce crashes on quit in Windows games

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On 4/12/2024 at 4:57 AM, Aaron Giles said:

If you can get me access to these versions, I can investigate why they aren't working. Feel free to DM me.

DM sent, but it seems you haven't read it yet, and I'm also adding Japanese Yoda Stories and Screen Entertainment.

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Posted (edited)
On 4/12/2024 at 8:58 AM, EPC said:

The screensaver software  is a nice addition, but I think it is very hard to find.

It's hard to find extracted, but now that the installer is supported, it should be pretty easy to track down.

On 4/21/2024 at 7:52 AM, neko said:

DM sent, but it seems you haven't read it yet, and I'm also adding Japanese Yoda Stories and Screen Entertainment.

Amazing! Got your DM, will try to make these all work soon.

On 4/13/2024 at 1:33 AM, EPC said:

When Mame failed to recognize a software, we have information on missing files, bad CRC, etc

Yeah, it's hard to present this info nicely when you don't have a command line interface like MAME. I agree it would be nicer if it gave you some hints about what is not matching. Maybe I can add a button you can click to drop that info on the clipboard or something.

Edited by Aaron Giles
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  • 2 weeks later...

New beta is up: https://aarongiles.com/dreamm/beta

 

New in 3.0b10:
* Some major internal re-working happened for Windows; be on the lookout for regressions
   - Rewrote NE binary loader to support self-loading modules
   - DLL entry procedures now called at TaskInit; DLL exit procedures now called as well
   - Process exit cleans up more thoroughly, freeing loaded modules more aggressively
   - Files are now meticulously tracked for sharing and access across all processes
   - Improved fidelity of Global/Local memory allocation handling
   - Rewrote message thunking between 16-bit/ANSI/Unicode; should be quite complete now
   - Fixed message sending between 16-bit and 32-bit processes
   - Faked up a PROGMAN DDE server so installers can "register" new entries
* Added support for Outlaws 1.1 and 2.0 updaters, including Handful of Missions CD
* Added support for online Mysteries of the Sith installer
* Added support for online Escape from Monkey Island installers (they work but produce an error at the end)
* Added Pipe Dream installation support from Windows Entertainment Pack 2 or Best of WEP sources
* Added TIE Fighter French
* Added Escape from Monkey Island Chinese (Traditional and Simplified)
* Added Indy Desktop Chinese (Simplified) - but no Chinese font supported yet
* Added Yoda Stories Japanese - but no Japanese font supported yet
* Added SWSE Japanese installer - it installs an English version, but no Japanese font supported yet
* Fixed bug where MIDI would only play one time in SWSE

 

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