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Guest Boba Rhett

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Guest Tie Guy

Yeah, well i'm starting simple at first, then i'll make something more complex. But you gotta admit, a commando level would be fun.

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A 'trigger' is a feature in the AOK scenario-editor that allows for certain things to happen if you do certain things. Does that make sense ? :D

For instance: if you'd edit a scenario for GB in Cloud City, you'd have Leia escape with her friends. Once they would go through a certain hallway, you could 'trigger' lots of troops coming their way.

 

Game developers use triggers to let their scenario's have a real story-feel..

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Guest Generalchang

Probably, Tie Guy. But, I fear that when Battlegrounds comes out the site will be flooded with scenarios just like that. That's why I am going to try to create something a little more original. But who knows?

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Originally posted by Tie Guy

*cough*off-topic*cough*

 

excuse me. :D

 

Anyways, will someone please post how to do triggers in AOK? I really want to know, as i don't own the game.

 

Of course we can. A trigger turns on special actions in your units, terrain ,etc. The most common way of doing them is the next:

 

You Create a trigger.

You create a condition- There are different conditions, including:

Timer, Bring object to object, etc.

You create an effect- These are:

change possession, change objective etc.

 

For example let's suppose you want your Player 1 Militia to turn to player's 2 miltia, when you destroy a barracks. The trigger would look like this:

 

Trigger 1

Condition1: Destroy object (You set the barracks as the object)

Effect1: Change possession (You set you Militia as the object which will be converted) and set :

Origin player: Player 1

Target Player: Player 2

 

Hope it was useful. If not, tell me an I'll explain again.

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