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Radiant Editor Resources and Links


Wilhuf

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In preparation for Jedi Knight II : Jedi Outcast, I'm starting this thread to document existing links to internet resources for Radiant, the Quake3 technology editor and supporting resources.

 

Please post links to tutorials, supporting documentation, FAQs, tools, and examples for how to use Radiant, for any Quake3 technology based game, such as Quake3, Elite Force, etc.

 

I'll start with a few.

 

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Quake3 Radiant (Q3Radiant) Links:

 

The Quake3 Radiant Editor. Download Q3Radiant here.

 

The GtkRadiant editing toolkit.

 

GtKRadiant (at digitalarenas.com).

 

QERadiant from IdSoftware.

 

Must see: Claudec's Lair of Q3A Design Tutorial Index. A huge list of tutorials for Q3 Design.

 

Paul Jaquay's Modeling & Skinning Tools, Tutorials, & Resources at Quake3World. Extensive list of links.

 

An Introduction to Level Design in Quake III : Arena by Raven's Kenn Hoekstra. Good, coherent introduction to setting up and using Radiant.

 

The structure of a game company and where you fit in by Raven's Kenn Hoekstra. Part II in his series. Features links to many game design online resources.

 

A huge list of links to Radiant Editing Resources, from the Quake3world editing forums.

 

Equim and Ttimo's Q3:A Mapping FAQ has answers to frequently asked questions on Q3 Radiant.

 

Quake3World.com's Editing Help Section is an excellent resource that has

Tutorials & Guides

Tools and Utilities

Textures

Files

Additional Links

The Quake3world editing forums

 

planetquake.com hosts a number of Quake3 editing sites.

 

quake3.qeradiant.com has a collection of basic and specialized Radiant tutorials.

 

QWorkshop3 has a number of introductory Q3Radiant technique tutorials.

 

Bubba's Arena has a number of Tutorials and Editing Links

 

The Mean Arena has Quake3 and F.A.K.K.2 maps, textures, coding tips and more. Includes a tutorial on Creating a New Main Menu Background.

 

Quakeitecture.com has detailed QERadiant manuals.

 

The Official Q3Radiant Manual (Adobe Acrobat Format, Downloadable)

 

The Official Q3Radiant Online Help File

 

Gamedesign.net's Radiant Control Reference lists out Radiant keyboard commands.

 

QERadiant tutorials at http://www.qeradiant.com/tutorials.shtml and http://www.gamedesign.net/tutorials/qeradiant/

 

Gamedesign.net's Quake3 Arena Prefabs. A large datbase of prefabricateds for Quake3.

 

Commander Keen's Quake3 Arena Console Page has a list of Variables, Console Commands and Tweaking options for Quake3.

 

 

 

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Q3 Scripting and Coding Resources

 

Code3 Arena has a number of tutorials and code examples for Q3 modification work.

 

QuakeDeveLS The Quake Developer's Library Site is a great source of code examples and tutorials for Quake2 development.

 

Quake3Arena/Team Arena 1.29h source code.

 

 

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Elite Force Radiant (EFRadiant) Links:

 

The EFRadiant Game Development Kit 1.2. Download EFRadiant here.

 

Raven Mapping offers a portal to Elite Force Radiant Tutorials, forums and downloads.

 

http://www.efmodcentral.com has a number of basic EFRadiant tutorials.

 

Eric Schafenburg's EFRadiant tutorial, an introduction to EFRadiant.

 

A number of editing tools, including plugins, terrain generators, file explorers and converters can be found at the efmodcentral downloads section

 

The Official Raven Elite Force Mod Community Message Board

 

Fileplanet's collection of Elite Force Utilities, including the Game Development Kit, PAK explorer, scripts, shader editor, and more.

 

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Return to Castle Wolfenstein Links:

 

Tram Design hosts a number of tools and tutorials for editing the Quake3-powered Return to Castle Wolfenstein. Includes DeBSP, a tool for decompiling Wolfenstein, Quake3, Quake2, Kingpin, and Half-Life maps.

 

 

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3D Model Editing Resources

 

Paul Jaquay's Modeling & Skinning Tools, Tutorials, & Resources at Quake3World. Extensive list of links.

 

Chumbalumbasoft's Milkshape 3d is a low-polygon modeler that allows you to create, convert, edit, and animate 3d models for use in Radiant and other 3d level building programs.

 

Chumbalumbasoft hosts a number of Milkshape3d tutorials.

 

Polycount has a number of tutorials, 3d model databases, accessories and resources for 3d modeling for Quake3-based and other games.

 

Modeling by ISO has movie tutorials of modeling using Milkshape.

 

gmax, the freeware 3d model design, rendering and animation tool by Discreet.

 

gmax tempest, an extension which adds Quake3 support to gmax.

 

How to build and compile a Quake III level using the gmax tempest gamepack tutorial.

 

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Texture and Image Editing/Processing Resources

 

 

Right Hemisphere's Deep Paint 3D. Deep Paint 3D provides authentic artistic media such as oils, watercolors, crayons, and pastels as well as photographic textures, which can be brushed directly onto 3D models. Ideal for film, television, game development, or web design.

 

Deep Paint 3D Tutorials

 

SkyPaint. A tool for developing panoramic backgrounds for sky boxes.

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Well, I'd try Ricebug's Creating a Basic Room Tutorial first. It quickly gives you results: a gun and a box room to run around in.

 

Since you're experienced, you'll know what kinds of questions to ask, and what kinds of level editing operations to conduct. Look at Claudec's Tutorial Index for tutorials by theme. For instance, tutorials on doors, sound, curves, bots, exteriors, lighting etc.

 

[ June 03, 2001: Message edited by: Wilhuf ]

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Heh, damndest thing is though, I started to make a Tantive IV level for Q3 in preparation for JO (possibly to be ported), but the damn q3 engine screwed up my white textures. Now, instead of looking like a corellian corvette, it looks like ..a white void. Raven had better fix that.. :)

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Originally posted by Sine Nomen:

<STRONG>Heh, damndest thing is though, I started to make a Tantive IV level for Q3 in preparation for JO (possibly to be ported), but the damn q3 engine screwed up my white textures. Now, instead of looking like a corellian corvette, it looks like ..a white void. Raven had better fix that.. :)</STRONG>

 

That is probably because your lighting is wrong.

 

For lots of tutorial links : http://www22.brinkster.com/ravenmapping

check out the tutorials section

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Discreet, the producers of 3dStudioMax, has released gmax to the public.

 

As described on the gmax page, 'gmax is a free 3D content creation platform designed to let game enthusiasts create custom art for their favorite titles. It includes many powerful tools including polygon and patch editing, texturing, lighting, and simple keyframe animation.'

 

gmax tempest is also available for download, and adds Quake3 level creation support to gmax.

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