Wilhuf Posted May 31, 2001 Share Posted May 31, 2001 In preparation for Jedi Knight II : Jedi Outcast, I'm starting this thread to document existing links to internet resources for Radiant, the Quake3 technology editor and supporting resources. Please post links to tutorials, supporting documentation, FAQs, tools, and examples for how to use Radiant, for any Quake3 technology based game, such as Quake3, Elite Force, etc. I'll start with a few. -------------------------------------------- Quake3 Radiant (Q3Radiant) Links: The Quake3 Radiant Editor. Download Q3Radiant here. The GtkRadiant editing toolkit. GtKRadiant (at digitalarenas.com). QERadiant from IdSoftware. Must see: Claudec's Lair of Q3A Design Tutorial Index. A huge list of tutorials for Q3 Design. Paul Jaquay's Modeling & Skinning Tools, Tutorials, & Resources at Quake3World. Extensive list of links. An Introduction to Level Design in Quake III : Arena by Raven's Kenn Hoekstra. Good, coherent introduction to setting up and using Radiant. The structure of a game company and where you fit in by Raven's Kenn Hoekstra. Part II in his series. Features links to many game design online resources. A huge list of links to Radiant Editing Resources, from the Quake3world editing forums. Equim and Ttimo's Q3:A Mapping FAQ has answers to frequently asked questions on Q3 Radiant. Quake3World.com's Editing Help Section is an excellent resource that has Tutorials & Guides Tools and Utilities Textures Files Additional Links The Quake3world editing forums planetquake.com hosts a number of Quake3 editing sites. quake3.qeradiant.com has a collection of basic and specialized Radiant tutorials. QWorkshop3 has a number of introductory Q3Radiant technique tutorials. Bubba's Arena has a number of Tutorials and Editing Links The Mean Arena has Quake3 and F.A.K.K.2 maps, textures, coding tips and more. Includes a tutorial on Creating a New Main Menu Background. Quakeitecture.com has detailed QERadiant manuals. The Official Q3Radiant Manual (Adobe Acrobat Format, Downloadable) The Official Q3Radiant Online Help File Gamedesign.net's Radiant Control Reference lists out Radiant keyboard commands. QERadiant tutorials at http://www.qeradiant.com/tutorials.shtml and http://www.gamedesign.net/tutorials/qeradiant/ Gamedesign.net's Quake3 Arena Prefabs. A large datbase of prefabricateds for Quake3. Commander Keen's Quake3 Arena Console Page has a list of Variables, Console Commands and Tweaking options for Quake3. -------------------------------------------- Q3 Scripting and Coding Resources Code3 Arena has a number of tutorials and code examples for Q3 modification work. QuakeDeveLS The Quake Developer's Library Site is a great source of code examples and tutorials for Quake2 development. Quake3Arena/Team Arena 1.29h source code. ------------------------------------------ Elite Force Radiant (EFRadiant) Links: The EFRadiant Game Development Kit 1.2. Download EFRadiant here. Raven Mapping offers a portal to Elite Force Radiant Tutorials, forums and downloads. http://www.efmodcentral.com has a number of basic EFRadiant tutorials. Eric Schafenburg's EFRadiant tutorial, an introduction to EFRadiant. A number of editing tools, including plugins, terrain generators, file explorers and converters can be found at the efmodcentral downloads section The Official Raven Elite Force Mod Community Message Board Fileplanet's collection of Elite Force Utilities, including the Game Development Kit, PAK explorer, scripts, shader editor, and more. ------------------------------------------ Return to Castle Wolfenstein Links: Tram Design hosts a number of tools and tutorials for editing the Quake3-powered Return to Castle Wolfenstein. Includes DeBSP, a tool for decompiling Wolfenstein, Quake3, Quake2, Kingpin, and Half-Life maps. -------------------------------------------- 3D Model Editing Resources Paul Jaquay's Modeling & Skinning Tools, Tutorials, & Resources at Quake3World. Extensive list of links. Chumbalumbasoft's Milkshape 3d is a low-polygon modeler that allows you to create, convert, edit, and animate 3d models for use in Radiant and other 3d level building programs. Chumbalumbasoft hosts a number of Milkshape3d tutorials. Polycount has a number of tutorials, 3d model databases, accessories and resources for 3d modeling for Quake3-based and other games. Modeling by ISO has movie tutorials of modeling using Milkshape. gmax, the freeware 3d model design, rendering and animation tool by Discreet. gmax tempest, an extension which adds Quake3 support to gmax. How to build and compile a Quake III level using the gmax tempest gamepack tutorial. -------------------------------------------- Texture and Image Editing/Processing Resources Right Hemisphere's Deep Paint 3D. Deep Paint 3D provides authentic artistic media such as oils, watercolors, crayons, and pastels as well as photographic textures, which can be brushed directly onto 3D models. Ideal for film, television, game development, or web design. Deep Paint 3D Tutorials SkyPaint. A tool for developing panoramic backgrounds for sky boxes. Link to comment Share on other sites More sharing options...
Ki-Adi-Mundi Posted June 3, 2001 Share Posted June 3, 2001 I don't have any links or anything to add, Wiluf, but which tutorial would you suggest for someone just starting Q3 Editing? I have edited Jedi Knight before. I did levels, and even tried a mod or two. I also tried Half-Life. Link to comment Share on other sites More sharing options...
Wilhuf Posted June 3, 2001 Author Share Posted June 3, 2001 Well, I'd try Ricebug's Creating a Basic Room Tutorial first. It quickly gives you results: a gun and a box room to run around in. Since you're experienced, you'll know what kinds of questions to ask, and what kinds of level editing operations to conduct. Look at Claudec's Tutorial Index for tutorials by theme. For instance, tutorials on doors, sound, curves, bots, exteriors, lighting etc. [ June 03, 2001: Message edited by: Wilhuf ] Link to comment Share on other sites More sharing options...
Ki-Adi-Mundi Posted June 3, 2001 Share Posted June 3, 2001 Thanks so much man. Now... to borrow my friend's Quake III tomorrow. [ June 03, 2001: Message edited by: Ki-Adi-Mundi ] Link to comment Share on other sites More sharing options...
Wilhuf Posted June 4, 2001 Author Share Posted June 4, 2001 Sure thing Ki-Adi-Mundi. Be sure to post links to any good references, tutorials, and information that you come across. Link to comment Share on other sites More sharing options...
Ki-Adi-Mundi Posted June 5, 2001 Share Posted June 5, 2001 This page of tutorials is a MUST for a person first starting out editing with a Brush Engine. Like me. <h3><a href="http://planetquake.com/bubba/tutorial.html">Bubba's Arena Tutorials</a></h3> I highly recommend this if you are new to brush engines or just to quake editing at all. [ June 04, 2001: Message edited by: Ki-Adi-Mundi ] Link to comment Share on other sites More sharing options...
Jedi_Killer1587246491 Posted June 5, 2001 Share Posted June 5, 2001 gamedesign.net has some great resources. I reccomend especially looking at Quake 2 tutorial sites. Since it was basically just lower poly, most of the methods are going to apply and there was a wealth of information on Q2 editing--even more so than what is available for the Q3 games. Link to comment Share on other sites More sharing options...
Wilhuf Posted June 5, 2001 Author Share Posted June 5, 2001 Please post your links as enabled hyperlinks. E.g. gamedesign.net Link to comment Share on other sites More sharing options...
TegSkywalker Posted June 5, 2001 Share Posted June 5, 2001 I recommend getting GtkRadiant from http://www.qeradiant.com/gtkradiant.shtml which many people consider to be the best (since it is the newest) of the Radiants. I recommend using that. Link to comment Share on other sites More sharing options...
Ki-Adi-Mundi Posted June 6, 2001 Share Posted June 6, 2001 Could you let us in a some of the latest features on it and why people like it so much? I'm currently using Quake III Radiant version 201. And I like it. I think it may also be known as 202. Not sure. Link to comment Share on other sites More sharing options...
Jedi_Killer1587246491 Posted June 6, 2001 Share Posted June 6, 2001 Radiant was open sourced and GTK Radiant is a community maintained version of the editor. It has some bug fixes and some of the tools work slightly better. It's definitly what you need to use for Team Arena editing. For simple basic Q3 it shouldn't matter too much I would think. Although I'll admit I'm using GTK now. Link to comment Share on other sites More sharing options...
Archie Posted June 6, 2001 Share Posted June 6, 2001 GTKRadient is also cross-platform for all you rabid linux guys ;-). Link to comment Share on other sites More sharing options...
Ki-Adi-Mundi Posted June 6, 2001 Share Posted June 6, 2001 I guess I'll try it out. What could go wrong? (heh, how many times have we heard that backfire?) Link to comment Share on other sites More sharing options...
runab0ut Posted June 9, 2001 Share Posted June 9, 2001 add polycount as a resource for Quake3 models and some tutorials. [ June 09, 2001: Message edited by: runab0ut ] Link to comment Share on other sites More sharing options...
TegSkywalker Posted June 10, 2001 Share Posted June 10, 2001 Oh and btw.. I am starting up a new site at http://www.jk2editing.com but I am still waiting for my stupid host to setup their DNS servers for it. I got the site design done, but I cant upload anything, setup the PHP forums, or finish my server side includes stuff until they fix that. Dontcha hate slow service? heh Link to comment Share on other sites More sharing options...
Ki-Adi-Mundi Posted June 10, 2001 Share Posted June 10, 2001 It does suck. Who's your provider? And didn't you already start a thread on this? Link to comment Share on other sites More sharing options...
Wilhuf Posted June 10, 2001 Author Share Posted June 10, 2001 Please post links only. The less noise we have here the better. Otherwise, I'm gonna start pruning a bit. Link to comment Share on other sites More sharing options...
Sine Nomen Posted August 22, 2001 Share Posted August 22, 2001 Heh, damndest thing is though, I started to make a Tantive IV level for Q3 in preparation for JO (possibly to be ported), but the damn q3 engine screwed up my white textures. Now, instead of looking like a corellian corvette, it looks like ..a white void. Raven had better fix that.. Link to comment Share on other sites More sharing options...
UniKorn Posted August 22, 2001 Share Posted August 22, 2001 Originally posted by Sine Nomen: <STRONG>Heh, damndest thing is though, I started to make a Tantive IV level for Q3 in preparation for JO (possibly to be ported), but the damn q3 engine screwed up my white textures. Now, instead of looking like a corellian corvette, it looks like ..a white void. Raven had better fix that.. </STRONG> That is probably because your lighting is wrong. For lots of tutorial links : http://www22.brinkster.com/ravenmapping check out the tutorials section Link to comment Share on other sites More sharing options...
Wilhuf Posted September 20, 2001 Author Share Posted September 20, 2001 A new release candidate of GtkRadiant is available at zerowing.idsoftware.com [ September 19, 2001: Message edited by: Wilhuf ] Link to comment Share on other sites More sharing options...
Wilhuf Posted September 28, 2001 Author Share Posted September 28, 2001 Discreet, the producers of 3dStudioMax, has released gmax to the public. As described on the gmax page, 'gmax is a free 3D content creation platform designed to let game enthusiasts create custom art for their favorite titles. It includes many powerful tools including polygon and patch editing, texturing, lighting, and simple keyframe animation.' gmax tempest is also available for download, and adds Quake3 level creation support to gmax. Link to comment Share on other sites More sharing options...
matt-- Posted December 11, 2001 Share Posted December 11, 2001 Decided to put this as a sticky thread...its usually bumped anyway. Link to comment Share on other sites More sharing options...
ReAcToR Posted December 12, 2001 Share Posted December 12, 2001 I and a few people that I have talked to haven't been able to download GtkRadiant from 3dDownloads so I figured that I would post a reliable mirror... http://digitalarenas.com/download.php?op=getit&lid=26 Hope that helps. Seems to be a fast server. Link to comment Share on other sites More sharing options...
ReAcToR Posted December 12, 2001 Share Posted December 12, 2001 Another mirror provided by ID Software... ftp://ftp.idsoftware.com/idstuff/qeradiant/ Link to comment Share on other sites More sharing options...
Wilhuf Posted December 20, 2001 Author Share Posted December 20, 2001 Thanks for the sticky matt. Pruned and ironed out the bumps. Keep those resource links coming! Link to comment Share on other sites More sharing options...
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