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Medal of Honor : Allied Assault


Wilhuf

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Any of you FPS fans who have an interest in World War II or enjoy the Day of Defeat Modification for Half-Life musttake a look at Medal of Honor:Allied Assault.

 

Medal of Honor is a Quake3 Engine 3D FPS game set in the African and European Theaters of World War II. You play as Lt. Powell US Army 2nd Ranger Batallion, and are recruited by the Office of Special Services.

 

The game is being produced by Dreamworks Interactive and 2015. The development team hired Cpt. Dale Dye, military consultant for a number of Hollywood war films, including Saving Private Ryan. The devteam has stated the game is heavily influenced by the film. Steven Spielberg is also involved in the game.

 

The game will include a recreation of the D-Day Invasion of Normandy, June 1944.

 

june6-sshot-lg_02.jpg

 

Missions will take you across 1940s Africa and Europe, and will include interactive vehicles. The sound design will be totally professional, of Saving Private Ryan quality. Read the 3dActionPlanet article on sound design (thanks Blue)

 

Medal of Honor will include an editor and internet multiplayer. The game is due out before Christmas.

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Guest Vagabond

That sounds like a pretty interesting game. It sounds like they're trying to be fairly accurate with the game - sort of like a WWII simulator. I wonder if that means the people will move slower and more realistically, rather than most twitch-faster-than-a-viper FPS games? This game has a lot of promises to it and I'll definitely try the demo.

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Medal o' Honor will be an action game, rather than a true-blue military simulation. Dreamworks are focusing more on playability and fun.

 

However, MOH will not be arcadey, and there will be heavy emphasis emphasis on authenticity. They have recorded sounds from the original WWII weapons, for instance. Authenticity up to the point that it will not interfere with the fun factor, as they put it. :cool:

 

I doubt we'll see a lot of bunnyhopping GIs bouncing around Dog Sector Green at Normandy, bazooka-jumping their way over the barbed wire and MG40 fire. No plasma rifles and teleporter discs for Jerry Wehrmacht.

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Guest Vagabond

Well ya, obviously it needs to be fun ;) But it will ease my mind if people aren't rocket-jumping, running at cheetah-like speeds, or spinning around like the Tazmanian Devil. That would seem kind-a cheesy to me since it's based off of real-world, historical events. But fudging some of the reality is fine to make it fun. If I could only get shot once or twice before I died, or if it took days for me to heal, that might kind of suck. It's a balancing act.

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Actually ed, MOH has been a successful Playstation franchise for some time now. This is what, the 3rd Medal of Honor title? Don't really follow Playstation, so I wouldn't know how many previous titles there are.

 

I'm thrilled that Allied Assault is coming to PC though. Return to Castle Wolfenstein is going to have some serious Nazi-blasting competetion!

 

[ June 14, 2001: Message edited by: Darth Simpson ]

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I had high hopes for WWII Online. Unfortunately, reports are that it is currently plagued with serious bugs. We're talking show-stoppers here: gamers-can't-even-log-in kind of show-stoppers. Hopefully they'll get everything patched up. A shame they had such a bad kickoff. Could be fixed into a decent game.

 

Meanwhile, I meant to post this impressiveMedal of Honor beach combat .mp3 file, produced by 2015, in complement to the above D-Day Image. Turn UP your speakers and listen!

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Guest Krayt Tion

Yep, I was exited about this since they scooped it in PC Gamer a few months ago. If they attempted to be a real ww2 fps combat sim I probably wouldn't play it, I would not want to even admit to being interested enough to accurately relive any real conflicts where real men died. I play games to often escape the tediums of this sick world, not be reminded in intricate detail of our worst moments as a species.

 

That aside, I'll probably still play MoH. So long as I don't have to write letters home to my squadmates mothers telling them their only son was mutilated by a mortar, he will have no funeral, you won't get to see him again, he is gone, till next time when human beings do something this stupid. Again.

 

It will be interesting to see which modified Q3 engine looks/plays better: JK2 or MoH. :)

 

[ June 15, 2001: Message edited by: Krayt Tion ]

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Guest Krayt Tion

This has nothing to do with my previous post, but:

 

If they didn't rush the game out the door even when beta testers all protested the game wasn't ready, they wouldn't be having all these problems.

 

Yes, things will probably improve over time. But why has it become acceptable for companies to put out products that require massive fixing to even work? It shouldn't be, no matter how big a diehard fan you are.

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I have to agree with Krayt. Sure, it's true that bugs can be squashed, but we have to draw the line as gamers (and customers) somewhere.

 

The bugs in WWII Online were show stoppers. Gamers couldn't even log in! Not very professional.

 

I wanted to get this game pretty badly, but I'm not going to get it until the bugs are killed dead. I'm sure Cornered Rat will fix the bugs, eventually. And eventually I might get the game.

 

Meanwhile, how about a comparison pic of Return to Castle Wolfenstein, another Q3 engine WWII shooter due out this Fall:

 

wolf_screen007.jpg

 

What the hell is this? Did Jerry suddenly master Nazi ÜberVoodoo? Looks like a reconstituted Teutonic Knight... strange.

 

This one, also from Wolfenstein, looks pretty good:

 

wolf_screen001.jpg

 

I'd like to use that Flammenwerfer in multiplayer.

 

[ June 15, 2001: Message edited by: Wilhuf ]

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The guys from Gray Matter are known for licensing a certain engine and improving the hell out of it visually so that ther game will look far more detailed and realistic than the game the engine was originally designed for.

They've done this before with the Build engine (Duke3D -> Redneck Rampage) and the Quake 2 engine (Q2 -> Kingpin) when they were still called Xatrix, they'll do it again with RTCW.

And yes, that flamethrower does look fantastic (again).

 

It's good to see that the 3 major WWII themed FPS's (RTCW, MoH:AA and Hidden & Dangerous 2) all take a different approach, which means they don't directly compete with eachother.

RTCW is obviously the least 'seious' of the three, with a large dose of fantasy thrown in, while H&DII is the most simulation oriented game, with MoH:AA positioned somewhere in the middle.

With all the other upcoming AAA FPS games (DNF, JK2, SoF2, Unreal 2 and - eventually - DooM3), the near future is certainly looking exciting for FPS fans.

IMO the major question that remains is if the nature of FPS gameplay will evolve enough to be able to keep up with the advancements in technology shown in these titles.

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Guest Krayt Tion

As much of a hypocrite as I am, I've been enjoying DoD all too much lately. They've done a good job imo with the 'pushing the axis back through bombed out cities and towns' motif. I love playing those types of levels. The DoD beach assault maps need a lot of work, however. Hopefully MoH will bring a lot more to the table there in that department like they've promised.

 

[ June 21, 2001: Message edited by: Krayt Tion ]

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