Mitth'raw'nuruodo Posted August 13, 2001 Share Posted August 13, 2001 Should races have advantages depending on what planet they're on? Like the Wookies would have an advantage on Kashyyk. Or would that be too unbalanced? Link to comment Share on other sites More sharing options...
Compa_Mighty Posted August 13, 2001 Share Posted August 13, 2001 I think they shouldn't. The host would always look for the planet that gave him advantage. Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted August 13, 2001 Share Posted August 13, 2001 Yeah, i was just about to say that you could never decide on which map to play on in MP. Also, some maps have more than one terrain, so how would you do that? Link to comment Share on other sites More sharing options...
Guest Kvan Posted August 13, 2001 Share Posted August 13, 2001 I think it'd be real cool to have that. But game- wise, it would unbalance the game too much Link to comment Share on other sites More sharing options...
General Nilaar Posted August 13, 2001 Share Posted August 13, 2001 Might be a good idea for single player though.... I wouldn't want to see it in multi-player. Link to comment Share on other sites More sharing options...
Mitth'raw'nuruodo Posted August 13, 2001 Author Share Posted August 13, 2001 perhaps on like easy difficulty you get the advantage, on normal theres no advantage, and hard the comp has the advantage. Â or on multi, newbies could have a handicapped option that would do that sort of thing? Link to comment Share on other sites More sharing options...
Paragon_Leon Posted August 13, 2001 Share Posted August 13, 2001 from the looks of it, multiplayer maps can have different terrain-types all in one (the space based ones for sure), so it would be almost impossible to implement that. plus, you're talking terrain types really, not planets.. only advantage i can think of is water-maps with Gungans. That's a built-in advantage from the start with the many subs, underwater-houses, etc.. Link to comment Share on other sites More sharing options...
Darth_Rommel Posted August 13, 2001 Share Posted August 13, 2001 Yeah... thats about it for terrain advanatges Link to comment Share on other sites More sharing options...
Lord JayVizIon Posted August 13, 2001 Share Posted August 13, 2001 no, they shouldn't implement that idea in the game. if you're joining a game and the host decides to play a map and picks a civ that can go through the terrain with ease, that sucks. however, different terrain will have mobility effects on ALL civs. i read that up on pcgamer..... Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted August 13, 2001 Share Posted August 13, 2001 Glad to hear that. I want to have advantages if i'm on higher ground or in a better position, it makes for more tactics and such. Link to comment Share on other sites More sharing options...
Guest ZeroXcape Posted August 17, 2001 Share Posted August 17, 2001 In single player mode, sure... that'd work well. For MP though, it'd be hard to play full game knowing you're at a dis/advantage due to the planet you are playing on. Link to comment Share on other sites More sharing options...
Wraith 5 Posted August 17, 2001 Share Posted August 17, 2001 I think it would be cool to give civ's an advantage if they are on a certin type of terrain, and i don't think it would be that hard to put into the game you would just have to make regoins of the game that units got a bonus in. Â Look at the gungans, they should be better in the water than most units, wokkies should be better in trees then most, etc... Â If their is a host that choise both civ's and map and make it unfair to anyone that plays against theim, don't play with that person. Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted August 17, 2001 Share Posted August 17, 2001 Yeah, it would be cool if the wookies could walk through the trees., that could be there advantage on their planet. It would be kinda like the gungans swimming. You would have to think of other things for the other civs of course. Link to comment Share on other sites More sharing options...
Guest god's sibbling Posted August 19, 2001 Share Posted August 19, 2001 good idea but you should be able to turn it on or off at the settings before you play. Link to comment Share on other sites More sharing options...
Guest god's sibbling Posted August 19, 2001 Share Posted August 19, 2001 and it shouldn't be used in muiltyplayer Link to comment Share on other sites More sharing options...
darthfergie Posted August 19, 2001 Share Posted August 19, 2001 god's sibling??? are you by chance god's sibling??? Link to comment Share on other sites More sharing options...
Darth_Rommel Posted August 19, 2001 Share Posted August 19, 2001 hmm... I wonder... Link to comment Share on other sites More sharing options...
Guest Master Yoda Posted August 19, 2001 Share Posted August 19, 2001 I dont like think it should be in the game, what about terrains like say the Hoth terrain who would get the advantage there?? But terrain mobility effects for all civs will be awesome!! Link to comment Share on other sites More sharing options...
Lord JayVizIon Posted August 21, 2001 Share Posted August 21, 2001 yes, units in general will react differently to various terrains. if they have this civ for terrain type tactic, then they better think of advantages for the less so obvious like the imps or rebels. plus, there's around 50 terrain types so they'd have to pick and choose who's gonna have what advantage and where. Link to comment Share on other sites More sharing options...
Paragon_Leon Posted August 21, 2001 Share Posted August 21, 2001 the problem with civ-specific advantages on terrain (and also the reason why it won't be there i think) is that there's no counters in that game then. Even TIE-Bombers can bombard underwater houses from Gungans once they're detected. i reckon the only 'advantage' is that certain units have more HP than others for a certain task; regardless if they're on their 'home-terrain' or not... Â one definite advantage is Gungans with the shield fambaas. Link to comment Share on other sites More sharing options...
Guest Admiral Odin Posted August 22, 2001 Share Posted August 22, 2001 I would have to say it wouldn't work. What I would like to see in terrain is that, units that have tracks/wheels move faster on paved roads. Other than that I want a hight advantage. If I'm on a hill I should have father range then say a person at the bottom of the hill Pure phyisics. Link to comment Share on other sites More sharing options...
Lord JayVizIon Posted August 22, 2001 Share Posted August 22, 2001 and you know what, i think you'll see that. that makes a whole lot of sense which is why you can't discount the air force in this game. Link to comment Share on other sites More sharing options...
Guest Gamma732 Posted August 22, 2001 Share Posted August 22, 2001 It'd definately be nice if they did something more with height differences in GB then just the small attack bonous in AOK. Your range idea is a good one. Link to comment Share on other sites More sharing options...
Guest Admiral Odin Posted August 22, 2001 Share Posted August 22, 2001 Westwood did it in Emperor Battle for Dune. It wasn't huge but still when one a cliff you could shoot father then on the sand. Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted August 22, 2001 Share Posted August 22, 2001 One thing that i think they should have is that when you are at farther range, you have less attack power, and when you are at close range you have greater attack power. Blasters do break down after a certain distance, so they really do become weaker with range. Link to comment Share on other sites More sharing options...
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