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Acrobatics


psycoglass

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Originally posted by Tap[RR]

Uhh.. Ledge grabbing isnt difficult to code, lol, i get a kick outta most of the people around here.. thinking simple tasks are hard to code, just cause there hard to do in the jediknight engine.. Grabbing ledges was implemented in Alice.. could be easily done in jk2, but doubtful as jk2 is a fps

 

It probably is easy, I'm just not sure exactly what is possible and what is not, particularly with all the modifications made to the engine. And as you quite rightly say, we can hardly compare what was implemented in Alice and what might be implemented in JK II, because, despite using modified versions of the same engine, they are very different games in every respect.

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Originally posted by psycoglass

You guy's remember the screenshot of kyle flipping while fighting the dark Jedi.Does anybody know what acrobatics will be availible in the game?

 

There should be moves like those in the Matrix like when they run on the wall etc, and acrobatics like Max Payne. Afterall, Kyle is a Jedi, and should be able to dodge blasters :)

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I think kyle's a bit more of the age of luke was (a bit older tho) so i don't think he'll be doing much obi-wan stuff like in tpm but the odd trick or 2 will go down fine.

 

Because of his lack of complete training Luke uses lightsaber very intuitively(and therefore needs a lot of finetuning), he must rely heavily on his speed; he often retreats jumping away from his opponent or making flips. Still, this doesn't mean he wouldn't have few simple(yet cool looking) moves on his sleeves: during duel in ESB he quickly spins around with his saber like he saw Obi-Wan doing in ANH and sidekicks Vader in RotJ. He just uses them sparsely, because he doesn't play as much big shot as young Obi-Wan did in his own time. ;)

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