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X-pac idea list


Jay the Jester

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Posted

Ok, I've been looking through some of the other posts, and have seen several great ideas that are backed by many other gamers, the only problem is that they are all over the place. So here they are, all right here. If I forget any, or you would like to add, please post your replies for new ideas not listed. Please forgive spelling errors:rolleyes:

 

These are all ideas, I'm not suggesting all of them be added.

1. New Races

a. Mon Calamarie

b. Tuskan raider

c. Vong

d. Ewok

e. Black sun

f. Hutt (fun with slugs!!!)

g. Hapan

2. New bombers and fighters for Rebels (having A-wings and B-wings, not just enlarging the size of the ships

3. Improved editor

a. more comprehensive triggers

b. creatable and editable units and objects

c. rotatable buildings

d. more planet specific buildings

Curascant

Tattoine

Endor

e. MORE HEROES and UNITS

Emperor's guards

Jabba the Hutt

Bib Fortuna

Senator Palpatine

Ree-yees

Normal civilians

Gamorreans

Admiral Ackbar

Nien Nunb

IG-88

Dengar

Borsk Fey'lya

Mon Mothma

Padme

Jedi Council

Slave 1

Solacious Crumb

skiffs

Jabba's sail barge

Owen and Beru Lars

carbon encased Han Solo

g. More creatures

Sarlacc / pit of carcoon

Space Slug

h. "Expanded Univers" Units

Grand Admiral Thrawn

Dash Rendar

The Lady Luck

Talon Karrde

Prince Xizor

Guri

Captain Pallaeon

5. Enviromentaly correct troopers. (Snow troopers)

6. Buildings should have a highlight, or symbel showing if they are powered or not

7. New Unit types (for all civs)

Oficers

Capatal ships

R: Assult Cruisers

I: Star Destroyer

W: ??

N: Exporers Vessel

G: Biggy Blimp

T: Control ship

 

(Note: it may seem like they could be too powerfull, but they could have a weekness to fighters and anti-air(slow rate of fire, and expensive), if anyone has a problem with capatals, I'll write a thread deffending there use.

8. New Building types

More defensive cannons (specialized against mechs)

I don't know, your the creative people, just add more.

Guest crd_polaris
Posted

Yes I am a strong believer in having capital ships in this game. It only makes sense.

Guest crd_polaris
Posted

You can't say Capital ships would take away any realism from the game when the Gungans have a flying whale for a transport!! LOL

Posted

Who talks about realism??

 

This is SW ...

 

Still, capital ships would suck !!! They'd destroy balance and just try doing anything when 99 % of screen are covered with cap'ship ...

Posted

Capital ships will rock da house!!! I mean, they don't have to be on the right scale. I mean: Star Destroyers, Mon Calamari Cruisers, World Devestators, Medical Frigates....." *sigh*

Posted

And they would render other units useless ...

 

Why build cannons or bombers if I got a fat ship like an ISD ??

 

One of the ideas that sound great on the paper but would destroy gaming reality ....

But I am very positive that it won't be included anyway ...

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