Jump to content

Home

SOF II video


digl

Recommended Posts

per poly hit detection, smooth skin models and animation overrides on any bone.

 

They most definately WILL have that many hit detection areas. The only difference being the Stormtroopers body part wont be exploding, the hits will leave marks on the bodies, most likely with occasional limb loss. That's my take on it.:)

Link to comment
Share on other sites

I am interested in how they tweak GHOUL2 for JKII ... the emphasis is different than in SoFII - sniping headshots are less important, but the separation of various body parts, and the need for more precise saber/blaster work is definitely there.

 

I would rather see the emphasis on different parts of the body and limbs rather than 6 head zones ... but at the same time, having a 'center head' zone that is an instant kill no matter what, versus outer head that is more of a disabling shot, is attractive. But that plays back to the gore factor ...

 

I agree that the more realism, the harder to get a T rating.

 

I really like the video - gives a good feeling for the game. I hope we get one for JKII ... I still have that old ObiWan for PC 'gameplay preview' video clip ...

 

Mike

Link to comment
Share on other sites

i dont think it will leave many marks

Hey millions o monkeys, you may be correct, but...

animation overrides on any bone

The way I interpereted this is that it will leave marks on any part of the body you hit. If that's not what it means, I really couldn't even guess what else it could mean.:)

Link to comment
Share on other sites

Because JK2 doesn't feature blood or internal organs, I guess you can slice and dice all you want without getting too gory(except, if you don't like to see those lost limbs here and there). I don't mind, if there were scorch marks all over your enemies' bodies(much like in the walls) or smoking holes in the Stormtrooper armors(like in the movies) after you have shot them. Still, it will be quite realistic damage they can produce. :)

Link to comment
Share on other sites

Originally posted by GonkH8er

i dunno about the rest of the forum-goers, but i wouldnt mind seeing a scorch mark in the back of your head :)

 

I second that motion! :cool:

 

Originally posted by Lord_FinnSon

I don't mind, if there were scorch marks all over your enemies' bodies(much like in the walls) or smoking holes in the Stormtrooper armors(like in the movies) after you have shot them. Still, it will be quite realistic damage they can produce.

 

Give me the blaster-burns, baby. :D I have to admit, I'd love to see this kind of damage to enemies. I'm not a blood-junkie, so seeing the red stuff doesn't really bother me at all...but carbon-scoring and smoking holes...well, that is definitely in the movies, which have a children's rating, so there's no reason not to have that in the game.

Link to comment
Share on other sites

i for one love the ghoul system, makes the game more realistic, i really hate when games dont put blood or lost limbs etc... in games, i think it sorta takes away from the gameplay, if you look at any top selling games out there most likely it will be a pretty gory game, for example look at GTA3...the game has even been banned in a few regions, but its still a great game,

 

i think that if people believe that kids are going to do what they see in a video game then these kids shouldnt be out in public in the first place!

Link to comment
Share on other sites

The latest top 10 selling US PC games list ending the week of Dec 29th from www.npd.com

 

1) The Sims: Hot Date Expansion Pack; Electronic Arts - $26

2) Harry Potter & The Sorcerer's Stone; Electronic Arts - $29

3) The Sims; Electronic Arts - $44

4) MP Roller Coaster Tycoon; Infogrames Entertainment - $20

5) Return To Castle Wolfenstein; Activision - $53

6) The Sims: House Party Expansion Pack; Electronic Arts - $26

7) The Sims: Livin Large Expansion Pack; Electronic Arts - $26

8) MS Zoo Tycoon; Microsoft - $29

9) Empire Earth; Vivendi Universal Publishing - $47

10) MP Civilization 3 - Infogrames Entertainment; $46

 

Not a lot of gore in that list is there?

 

I'm all for damage and burning marks on armor, but I would like to keep it "clean" like in the movies, no blood, or at least no blood like SOF or RTcW. Otherwise it wouldn't be my star wars universe... so to each their own... I'm sure someone will create a "bloody" mod for JKII

Link to comment
Share on other sites

"animation overrides on any bone"

 

The way I interpereted this is that it will leave marks on any part of the body you hit. If that's not what it means, I really couldn't even guess what else it could mean.

 

I'm pretty sure "animation overrides on any bone" means that they can override the animation of a bone. For example: A Jedi is chopping at you with his lightsaber (going into the swinging animation, ect), and you hit him in the arm, then your hit would override his swing animation and maybe cause his arm to jar back, or go flying off or something.

 

I'm all for damage and burning marks on armor, but I would like to keep it "clean" like in the movies, no blood, or at least no blood like SOF or RTcW.

 

I agree totally. Blood doesn't seem to have any place in a Star Wars game. Lightsabers are supposedly very hot (see Qui-Gon burning the door in TPM), as are plasma discharges. Those hits would more than likely cauterize a wound instantly (dunno wtf that was in the cantina scene ala ANH).

Link to comment
Share on other sites

I'm pretty sure "animation overrides on any bone" means that they can override the animation of a bone. For example: A Jedi is chopping at you with his lightsaber (going into the swinging animation, ect), and you hit him in the arm, then your hit would override his swing animation and maybe cause his arm to jar back, or go flying off or something.

 

Right, the bones in your body have only a certain set of angles within which they can move. That's the way animators animate the models. Because of the fact that all the model animation it pre-animated (ie. in 3D studio max) and imported as frames into the game as is, you wouldn't see any difference when cutting of an arm. The arm would still be there, because that's what is in the original animation of the model.

 

Now with animation override, a certain trigger (a hit by a lightsaber or laser bolt) can make that bone fly off or "break" thereby over-riding the original animation (and set angles) of the model, created in 3d studio max or any other animation software.

 

I hope I got it right, if so, this is a pretty neat feature...

Link to comment
Share on other sites

Nice summary, Roger. :) Because this topic talked very briefly about SOF II, you might wanna check a new interview of Kenn Hoekstra, which is quite good read; not anything totally new info here, but you may ponder about similarities between these two games. Once again cool looking screenshots(see that fire behind soldier and cool looking shadows).

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...