TheAlbaniac Posted January 18, 2002 Share Posted January 18, 2002 One of the things i loved most about Jedi Knight was the way levels were done. They were HUGE and quite non-linear and they had their share of puzzles. Elite Force, on the other hand, has small(er), cramped and very scripted levels. Since Jedi Knight II is made by Raven AND it uses the (modified) Quake 3 engine, i was wondering: does anyone have an idea as to what the levels will be like? Can we expect levels that feel like Jedi Knight? Or will they be more like Elite Force? How have Raven's other games been? Is that any indication? Can I expect puzzles like JK's? Link to comment Share on other sites More sharing options...
nykel007 Posted January 18, 2002 Share Posted January 18, 2002 As LEC and Raven have said, there will be huge levels, and form my point of view from the screenshot the levels look excellent. Link to comment Share on other sites More sharing options...
Com Raven Posted January 18, 2002 Share Posted January 18, 2002 Things is that Ef was always in starships ! There's simply not as much space in one as there is on a planet ... Link to comment Share on other sites More sharing options...
Lord_FinnSon Posted January 18, 2002 Share Posted January 18, 2002 I seem to remember from older preview that about 60 percent of levels in JK2 will be indoor based while those remaining 40 percent will show us awesome outdoor environments we have been waiting for. If done well, those huge levels will balance nicely whole gameplay, so that you don't always feel like you were walking through endless corridors and halls in some distant imperial base. We have enough time for that when playing through fan made levels, you know? Link to comment Share on other sites More sharing options...
ZeroXcape Posted January 18, 2002 Share Posted January 18, 2002 This has been a much debated topic. Non-linear would really be the way to describe JK as some of the levels seemed to be more vertical then horizontal at times. Hopefully the next batch of screens released will show more actual level design. Link to comment Share on other sites More sharing options...
Roger Posted January 18, 2002 Share Posted January 18, 2002 Any hint on when those screenies will be released, Zero? Link to comment Share on other sites More sharing options...
StormHammer Posted January 18, 2002 Share Posted January 18, 2002 Hmmm...I'm not really sure you can apply the term non-linear to JK's levels. Yes, they were huge...but you were still forced to follow usually a single path to reach an objective. The size did allow you a bit more freedom of movement, which was great. A truly non-linear level would allow you to complete it via multiple paths...using different tactics. Deus Ex is a fairly good example of allowing more non-linearity in levels...but you still have to get from point A to point B and achieve objective C. It's just that instead of just using path X, you could choose path Y or path Z. These kinds of choices do help in terms of increasing the replay value of the SP game. Based on the screenshots (and some of the video footage) I've seen, I'd have to say they've done a very good job of trying to recreate the expansiveness...and the all-important vertical aspect...of JK's levels. As long as there is a good mix between wide open and confined spaces, and lots of secrets to uncover, I'm sure I'm going to enjoy exploring those levels as much as I did those in the original JK. Link to comment Share on other sites More sharing options...
Omne Posted January 18, 2002 Share Posted January 18, 2002 Speaking of secrets....they should thrown in lots of secrets for nostalgia purposes. Link to comment Share on other sites More sharing options...
StarScrap Posted January 18, 2002 Share Posted January 18, 2002 Originally posted by ZeroXcape some of the levels seemed to be more vertical then horizontal at times. Ahhhh..... Anyone else in love with the refuling station in JK? *drools* Link to comment Share on other sites More sharing options...
rolsen Posted January 18, 2002 Share Posted January 18, 2002 I too have a fond place in my heart for JK's levels. In fact, Jedi Knight is probably my overall favorite game. No other game has found its way back on to my hard drive after reformats and upgrades over the past four years like Jedi Knight. I have a good feeling JK2 will continue this trend. Edit: w00t this is my 50th post. sweet. Not that any of you guys care... Link to comment Share on other sites More sharing options...
Omne Posted January 19, 2002 Share Posted January 19, 2002 I can only hope JKII is able to convey the same feeling as the old JK. Link to comment Share on other sites More sharing options...
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