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Species reaction...


Uber_Saber

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I don't know how advanced the Quake III engine is, but here's an odd idea.

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Anyway, I realized that just because most of the species in the game are humanoid, doesn't mean they'll have human-like responses.

 

For instance, a weequay's neural systems may be hardened, so the stun baton may not work against them well. On the other hand, maybe the Gran has a slower heartbeat, or bleeds slowly.

 

Metabolic procesess may be different, adrenaline may not occur, there are any number of differances. There are any number of changes between species that could affect how you fight each one.

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However, I don't anticipate anything like this in JO. I can always dream, can't I? :D

 

What are your thoughts on this?

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Umm...you might wanna wait for JK3, or should I say, JO2. But it would still be very cool, although I think the difference in AI is good enough. You've got the stormtrooper AI, the bounty hunter AI, the citizen AI, and the Jedi AI (I'm generalizing, ok?). Taking care of all of that already seems like too much, but splitting each one of those into species classes seems too much for now.

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For instance, a weequay's neural systems may be hardened, so the stun baton may not work against them well. On the other hand, maybe the Gran has a slower heartbeat, or bleeds slowly.

 

Metabolic procesess may be different, adrenaline may not occur, there are any number of differances. There are any number of changes between species that could affect how you fight each one.

 

Well, as far as I can see, this isn't too far off the wall. Your logic behind the changes is a bit too advanced, I think, but those basic gameplay elements are there.

 

I won't be surprised if some species aren't susceptible to the stun baton, or it takes several hits to knock em out. Different classes of enemies will have differering strengths and weaknesses.

 

As far as adrenaline goes, some species will run faster than others, and some will take longer to react than others. I don't know what metabolic processes or bleeding would have to do with the gameplay though.

 

But what I'm trying to say is that your basic idea has been in games all along. The only major difference I see is that you put scientific reasoning behind your argument, while Raven probably said, "Now Weequays are some real tough badasses. Let's give them increased strength and armor, but lessen their intelligence and accuracy." Your idea works out through the class system that's built in every game since... a long time ago. ;)

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Originally posted by dazilla

Umm...you might wanna wait for JK3, or should I say, JO2. But it would still be very cool, although I think the difference in AI is good enough. You've got the stormtrooper AI, the bounty hunter AI, the citizen AI, and the Jedi AI (I'm generalizing, ok?). Taking care of all of that already seems like too much, but splitting each one of those into species classes seems too much for now.

 

On the contrary. It seems to me that once the technology is in place, adding more sub-classes shouldn't be too hard. It may be an inordinate ammount of effort for the notice it gets, but the possibility is there.

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Originally posted by StarScrap

 

On the contrary. It seems to me that once the technology is in place, adding more sub-classes shouldn't be too hard. It may be an inordinate ammount of effort for the notice it gets, but the possibility is there.

 

I agree that the technology IS here. And all the programmers have to do is to add more behaviors (classes or functions) to the AI, but I think the people at Raven has not thought of this yet...

 

And also, I'll be looking forward to JKIII :)

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this just comes from a bunch of things i've heard, so it may not be true at all, but..

 

they deflect grazes well (as in, an un-armored person would still get burned if it flew past they're arm, in ST armor it would just scorch it a bit), its probably good at stopping projectile's like slugs and stuff from more primitve weapons, and also from hand-to-hand attacks.. (shut up about those dang ewoks)

 

the helmets also have breather units i beleive, so toxic gases would be filtered out, and they almost definatly have some sort of IR system.. not to mention built-in coms..

 

plus, it just looks so dang cool :D

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They'd also likely have something of an ablative effect on a direct hit, making it less severe. The soldier still goes down, but they're more likely to be able to dunk him in bacta and throw him back into the fighting (next week, next month, whatever) if he was armored. :)

 

It's the difference between a collapsed lung or a cratered chest, if we want to get into the gory details.

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Originally posted by JPMaximilian

It also gives them and intimidating Unstoppable Jaugernaut look, at least it did in A New Hope on the Tantive IV, before Luke and Han started blasting them on the death star.

 

I have to point out here that the troopers were under orders not to kill them...by Vader himself...

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