gl33gar Posted February 11, 2002 Share Posted February 11, 2002 - Gunship for all sides - Cruisers fire rounds/shells instead - Bombers do bombing runs with slower reload time, blueish-white bombs like in the movies - Water structures (naval turrets, naval aa turrets, etc) - Orbital bombardments with very slow recharge time and high cost (like in RA2) - Big Berthas/Vulcans or something like it with a very high cost - More force powers with Jedi/Sith - Amphibious units - New more diverse terrain types - Replace the class name when you select a unit with the actual unit's name (e.g. AT-AT instead of Heavy Assault Mech, X-Wing instead of Fast Fighter etc) Well, not all of them might be any good, but I just thought of them. Link to comment Share on other sites More sharing options...
sheared Posted February 12, 2002 Share Posted February 12, 2002 This is a small thing and may not be able to be implemented in the AOE engine, but I would like to be able to assign units to two (or more) hot groups. I'd like to be able to mass a group linked with "1" (ctrl-1), and then sub-group some units in "2", "3", etc... I know problems would arrise with not being able to "unsubscribe" units, but maybe a sub-group could be assigned with the Alt- or Shift-# combination. (edit) - this is my first time back here in apparently quite a long time, but I have no idea why it says I registered in 1969! "Groovy... :)" Link to comment Share on other sites More sharing options...
sheared Posted February 13, 2002 Share Posted February 13, 2002 Another suggestion would be towers and mech units of specific purpose: - Ion beam towers or mech units that disable units after a given number of shots - A "spy" unit (or something similar, maybe give it to the Jedi) that has an opportunity to take over an opponent's mech unit (not quite a priest effect, but something similar). If the unit was disabled due to ion cannon fire the "spy" would have a much better success rate, if not, it'd work off the standard probability. Just some random thoughts.... Hehe... I could see loading a ATAT with friendly units and walking it into the middle of a base. Considering how often I lose units on the board (so much going on), it'd not be out of the relm of possibility for me not to notice a trojan horse like this walking into my base. Link to comment Share on other sites More sharing options...
Chessack Posted February 13, 2002 Share Posted February 13, 2002 My main request would be one or two more evil civilizations. Right now, if you want to be evil, and have things like Sith Masters (who, let's face it, are much cooler than their good, whimpy Jedi couterparts ), you have to play the trade fed or the empire. And while I like both, they have almost the same exact strengths. So it's almost as if things are set up, that if you want to be evil, you have to settle for weak air power, strong mechs, and weak to mediocre "jedi" (aka. Sith). It would be nice if we had a Naboo or Rebel-ish equivalent that was evil. Good air power, good Sith power, but evil, rather than good. Perhaps I feel this way because Jedi/Sith and Air are my favorite units of all -- and thus, I end up playing Naboo or the Rebs too much. As cool as both are, they're not Evil... and I like playing the evil side sometimes too. Oh, the Empire's OK... but I'd like evil power with good air once in a while. Link to comment Share on other sites More sharing options...
Compa_Mighty Posted February 13, 2002 Share Posted February 13, 2002 Few suggestions: -Mon Calamari -Shields' look as in the trailer -Orange cloud terrain -Thrawn Trilogy and Shadows Heroes These are my petitions. No more. Anything else will be very welcome. Link to comment Share on other sites More sharing options...
sheared Posted February 13, 2002 Share Posted February 13, 2002 Or you could have a Hutt group with all the units as some type of slave unit. Of course, the Bounty Hunter in that case would kick butt (Fett). It would be nice to work the characters from the bar in ANH into the game. Special units of some kind.... Link to comment Share on other sites More sharing options...
Crazy_dog no.3 Posted February 13, 2002 Share Posted February 13, 2002 I would like: 1) More terrain 2) More sceanrio editor objects. 3) At leist 5 more Gia units. 4) 3 more well known civs (eg. no small-time civs that only die-hard fans know about) Link to comment Share on other sites More sharing options...
Compa_Mighty Posted February 14, 2002 Share Posted February 14, 2002 That's the Mon Calamari Link to comment Share on other sites More sharing options...
Clefo Posted February 14, 2002 Share Posted February 14, 2002 I'd like: 1. More campaign missions 2. A Mon Cal-esque civ 3. Bug Fixes 4. More Scenerio Editor Terrain 5. New units for each side Link to comment Share on other sites More sharing options...
gavan Posted February 14, 2002 Share Posted February 14, 2002 How about a Republic Civ From Episode II with Clone toopers, LAAT/i’s, LAAT/C’s, and AT-TE’s, Republic Gunships. That would be so cool. Also what about Kamino and Geonosis planet Terrain and buildings to go along with Episode II campains. [start Of Spoilers, Beware] As the Jedi are ambushed in the arena, several Jedi display extraordinary Jedi fighting abilities. Luminari Unduli and Barris Offee can wield their lightsabers at uncalculated angles that confuses the Geonosians and Battle Droids due to their special double-jointed bodies. Dead Jedi fall down stairs while other Jedi twirl two lightsabers against the deadly Super Battle Droids. Shaak Ti is powerful in large group situations and is able to destroy vast amounts of Battle Droids in a small amount of time while Bultar Swan uses telepathy to synchronise her moves with other Jedi in perfect mirroring ability. As the arena falls silent and the last of the Jedi lay dying, Mace Windu, skilled user of the lightsaber Form 7, speaks to Dooku, telling them he will not be a hostage that he can barter with. Count Dooku, who comes from a wealthy family and was once the Jedi Master of Qui-Gon Jinn, replies, “then I'm sorry, old friend. You will have to be destroyed.” This could have been the end of it all, particularly with the small band of Jedi surrounded by a legion of Battledroids, Droidekas, and Superbattledroids. Suddenly, Padme yells out, “Look!” Above the arena, LAAT/i’s fast descend and begin to disgorge clonetroopers who return fire. Before long there is a hell-storm of laser fire as Clones fire upon the droids and blaster shots bounce off the shields. Yoda appears in the doorway of one of the ships and urges the surviving band of Jedi onboard. The Gunships take off and unleash more firepower on the droids before flying over the rim of the arena. Outside on the flat terrain below, a line of parked Trade Federation and Commerce Guild Battle Ships and legions of Battle Droids begin to appear. However, thousands of Military Republic Cruisers begin to land on the surrounding countryside spewing out thousands of LAAT/i’s, LAAT/C’s, and AT-TE’s as well as hundreds of thousands of clonetroopers. The Clonetroopers open fire with artillary. Explosions caused by the LAAT/is wreck the parked Battleships. The LAAT/i’s open the rear of their ships and release hundreds of Military Swoops and the AT-TE carries LAAT/c’s laden with troopers into the midst of the battle grounds. The Clone Trooper’s armor is heat resistance and allows troopers to stride through the searing interfaces of shields as well as deflecting glancing blaster shots and damping direct hits enough to improve survival. Troops also share tactical video from their helmet visors, with multispectral imaging that penetrates smoke, fog and the airborne soil of the most explosive battlezones. Clonetroopers advance, firing at the massed droids. The clones are expensive items and there are IM-6 battle droids ready to rescue any clone that is damaged. Each of the LAAT’s carry a medical station in the front part of the ship to repair and battle damaged clones. Repulsor lift stretchers and decontamination tents are vital to the IM-6. From the sky suddenly comes Trade Federation Starfighters! They fly overhead, exchanging fire with the LAAT’s. However, due to the low altitude of the LAAT, they Droid Starfighter’s can not take them on. Instead a legion of Jedi Starfighters emerge and open fire on the Droid Starfighters. [End of Spoiler] Thanks Garry Gaber for the great game! Link to comment Share on other sites More sharing options...
Rogue15 Posted February 15, 2002 Share Posted February 15, 2002 I'd like to see some amphibious units... and the Mon Calamari!!!!!!! Also....I'd like to see more heros and villains, here's some suggestions: Yun Jerec Sarris Maw Rahn Kyle Katarn Jan Ors Moff Seerdon Kasan Moore Wedge Antilles General Rieekan Jabba Dash Rendar Prince Xizor Guri Thrawn (not sure if he's in or not) Garindan!!! Bib Fortuna Borsk Fey'la some units i'd like to see: Assassin Droid Gladiator Droid Loader Droid TIE Pilot X-Wing Pilot Tank Droid Wave Skimmer TIE Droid Wildlife I'd like to see: Vornskrs!!!!!!!!!!!!!!!!!!!!! Kell Dragons Buildings I'd like to see: Turbolaser Turret Enhanced Sensors Missile Turret Link to comment Share on other sites More sharing options...
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