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Expansion pack ideas


gl33gar

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- Gunship for all sides

- Cruisers fire rounds/shells instead

- Bombers do bombing runs with slower reload time, blueish-white bombs like in the movies

- Water structures (naval turrets, naval aa turrets, etc)

- Orbital bombardments with very slow recharge time and high cost (like in RA2)

- Big Berthas/Vulcans :D or something like it with a very high cost

- More force powers with Jedi/Sith

- Amphibious units

- New more diverse terrain types

- Replace the class name when you select a unit with the actual unit's name (e.g. AT-AT instead of Heavy Assault Mech, X-Wing instead of Fast Fighter etc)

 

Well, not all of them might be any good, but I just thought of them.

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This is a small thing and may not be able to be implemented in the AOE engine, but I would like to be able to assign units to two (or more) hot groups.

 

I'd like to be able to mass a group linked with "1" (ctrl-1), and then sub-group some units in "2", "3", etc... I know problems would arrise with not being able to "unsubscribe" units, but maybe a sub-group could be assigned with the Alt- or Shift-# combination.

 

(edit) - this is my first time back here in apparently quite a long time, but I have no idea why it says I registered in 1969! "Groovy... :)"

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Another suggestion would be towers and mech units of specific purpose:

- Ion beam towers or mech units that disable units after a given number of shots

- A "spy" unit (or something similar, maybe give it to the Jedi) that has an opportunity to take over an opponent's mech unit (not quite a priest effect, but something similar).

 

If the unit was disabled due to ion cannon fire the "spy" would have a much better success rate, if not, it'd work off the standard probability. :atat: Just some random thoughts....

 

Hehe... I could see loading a ATAT with friendly units and walking it into the middle of a base. Considering how often I lose units on the board (so much going on), it'd not be out of the relm of possibility for me not to notice a trojan horse like this walking into my base.

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My main request would be one or two more evil civilizations.

 

Right now, if you want to be evil, and have things like Sith Masters (who, let's face it, are much cooler than their good, whimpy Jedi couterparts :D ), you have to play the trade fed or the empire. And while I like both, they have almost the same exact strengths. So it's almost as if things are set up, that if you want to be evil, you have to settle for weak air power, strong mechs, and weak to mediocre "jedi" (aka. Sith).

 

It would be nice if we had a Naboo or Rebel-ish equivalent that was evil. Good air power, good Sith power, but evil, rather than good. Perhaps I feel this way because Jedi/Sith and Air are my favorite units of all -- and thus, I end up playing Naboo or the Rebs too much. As cool as both are, they're not Evil... and I like playing the evil side sometimes too. Oh, the Empire's OK... but I'd like evil power with good air once in a while.

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Or you could have a Hutt group with all the units as some type of slave unit. Of course, the Bounty Hunter in that case would kick butt (Fett).

 

It would be nice to work the characters from the bar in ANH into the game. Special units of some kind....

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How about a Republic Civ From Episode II with Clone toopers, LAAT/i’s, LAAT/C’s, and AT-TE’s, Republic Gunships. That would be so cool. Also what about Kamino and Geonosis planet Terrain and buildings to go along with Episode II campains.

 

 

 

[start Of Spoilers, Beware] :eek:

 

 

As the Jedi are ambushed in the arena, several Jedi display extraordinary Jedi fighting abilities. Luminari Unduli and Barris Offee can wield their lightsabers at uncalculated angles that confuses the Geonosians and Battle Droids due to their special double-jointed bodies. Dead Jedi fall down stairs while other Jedi twirl two lightsabers against the deadly Super Battle Droids. Shaak Ti is powerful in large group situations and is able to destroy vast amounts of Battle Droids in a small amount of time while Bultar Swan uses telepathy to synchronise her moves with other Jedi in perfect mirroring ability.

As the arena falls silent and the last of the Jedi lay dying, Mace Windu, skilled user of the lightsaber Form 7, speaks to Dooku, telling them he will not be a hostage that he can barter with. Count Dooku, who comes from a wealthy family and was once the Jedi Master of Qui-Gon Jinn, replies, “then I'm sorry, old friend. You will have to be destroyed.” This could have been the end of it all, particularly with the small band of Jedi surrounded by a legion of Battledroids, Droidekas, and Superbattledroids.

 

Suddenly, Padme yells out, “Look!” Above the arena, LAAT/i’s fast descend and begin to disgorge clonetroopers who return fire. Before long there is a hell-storm of laser fire as Clones fire upon the droids and blaster shots bounce off the shields. Yoda appears in the doorway of one of the ships and urges the surviving band of Jedi onboard. The Gunships take off and unleash more firepower on the droids before flying over the rim of the arena.

 

Outside on the flat terrain below, a line of parked Trade Federation and Commerce Guild Battle Ships and legions of Battle Droids begin to appear. However, thousands of Military Republic Cruisers begin to land on the surrounding countryside spewing out thousands of LAAT/i’s, LAAT/C’s, and AT-TE’s as well as hundreds of thousands of clonetroopers.

 

The Clonetroopers open fire with artillary. Explosions caused by the LAAT/is wreck the parked Battleships. The LAAT/i’s open the rear of their ships and release hundreds of Military Swoops and the AT-TE carries LAAT/c’s laden with troopers into the midst of the battle grounds. The Clone Trooper’s armor is heat resistance and allows troopers to stride through the searing interfaces of shields as well as deflecting glancing blaster shots and damping direct hits enough to improve survival. Troops also share tactical video from their helmet visors, with multispectral imaging that penetrates smoke, fog and the airborne soil of the most explosive battlezones.

 

Clonetroopers advance, firing at the massed droids. The clones are expensive items and there are IM-6 battle droids ready to rescue any clone that is damaged. Each of the LAAT’s carry a medical station in the front part of the ship to repair and battle damaged clones. Repulsor lift stretchers and decontamination tents are vital to the IM-6.

 

From the sky suddenly comes Trade Federation Starfighters! They fly overhead, exchanging fire with the LAAT’s. However, due to the low altitude of the LAAT, they Droid Starfighter’s can not take them on. Instead a legion of Jedi Starfighters emerge and open fire on the Droid Starfighters.

 

[End of Spoiler]

 

Thanks Garry Gaber for the great game! :D

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I'd like to see some amphibious units...

 

and the Mon Calamari!!!!!!!

 

Also....I'd like to see more heros and villains, here's some suggestions:

 

Yun

Jerec

Sarris

Maw

Rahn

Kyle Katarn

Jan Ors

Moff Seerdon

Kasan Moore

Wedge Antilles

General Rieekan

Jabba

Dash Rendar

Prince Xizor

Guri

Thrawn (not sure if he's in or not)

Garindan!!!

Bib Fortuna

Borsk Fey'la

 

 

some units i'd like to see:

 

Assassin Droid

Gladiator Droid

Loader Droid

TIE Pilot

X-Wing Pilot

Tank Droid e_tankdroid.gif

Wave Skimmer e_waveskinner.gif

TIE Droid

 

Wildlife I'd like to see:

 

Vornskrs!!!!!!!!!!!!!!!!!!!!!

Kell Dragons

 

Buildings I'd like to see:

 

Turbolaser Turret e_gunturret.gif

Enhanced Sensors e_radardish.gif

Missile Turret e_missleturret.gif

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