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Outcast on the Zone(2/28/02)


Guest Obi

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That looks promising! Kind of makes you wonder if a demo IS on the horizon somewhere, because back in the day when the Jedi Knight demo was released the Zone set up a page for it a few weeks ahead of time... Not bad. Too bad they don't have a room set up where we could go in and chat or something...

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Mannn.. even the links to tips and getting started work!! :D

OMG they even have a serious explanation of how every weapon work!

 

Do you know your blasters from your thermal detonators? Below are the descriptions of weapons you will find in Jedi Outcast. Get to know them well! Also described are the weapons' primary and secondary modes of fire and, in parentheses, the key that will select those weapons.

 

Stun Baton (1)

Description: You will want to think about finding another weapon if this is the only one you are holding. Most likely you will be dead before you get in close enough to shock anyone.

 

Primary: Baton extends and shocks opponent. Inflicts minor damage.

 

Secondary: N/A

 

 

Lightsaber (1)

Description: The lightsaber is and energy blade and is definitely an awesome weapon. It is deadly, versatile, and it's impossible not to look cool when you wield it.

 

Primary: Swings lightsaber to slash opponent.

 

Secondary: Throws lightsaber to strike opponent from a short distance. Lightsaber returns automatically.

 

 

Blaster Pistol (2)

Description: This is your default weapon. It is slow to fire, but extremely accurate and inflicts a decent amount of damage.

 

Primary: Single-shot, pinpoint laser blast.

 

Secondary: Hold down fire button, then release to fire a concentrated burst of energy. This mode depletes ammo more rapidly.

 

 

Blaster Rifle (3)

Description: The mainstay of Imperial forces, the E-11 Blaster Rifle lays down a respectable amount of firepower, especially in secondary fire mode. Keep a constant eye on your ammo supply, because the E-11 drains it quickly.

 

Primary: Single-shot, moderately accurate laser blast.

 

Secondary: Full-auto fire with reduced accuracy.

 

 

Disruptor (4)

Description: A brutal weapon, the DXR-6 Disruptor destroys at the molecular level. The shot reaches the target instantaneously, making it the most accurate pinpoint weapon available. Add a scope in secondary fire mode and you can kill from a great distance.

 

Primary: Single-shot, low rate of fire, instant attack.

 

Secondary: Same as primary fire, but with a scope.

 

 

Bowcaster (5)

Description: Chewie's preferred weapon, the Bowcaster is powerful but tricky to use. Its energy blast travels slowly, making a distant target difficult to hit. The primary fire mode gives you a slow-firing shotgun option.

 

Primary: Single-shot bolt of energy. Hold and release fire button for shotgun effect.

 

Secondary: Single-shot energy bolt that ricochets off hard surfaces.

 

 

Repeater (6)

Description: No other weapon can fill a room with molten metal as effectively as the Heavy Repeater. Hold down the trigger and watch your enemies fall. Or give them a loving nudge with your concussion grenade launcher.

 

Primary: Full-auto metallic bolt firing assault rifle.

 

Secondary: Single-shot concussion grenade launcher.

 

 

DEMP 2 (7)

Description: This pulse rifle fires highly charged ion bursts, effective for draining your opponent's shields. Switch to another weapon to finish them off, since the DEMP 2 doesn't do much damage otherwise.

 

Primary: Single-shot ion blast.

 

Secondary: Charged shot creating an instantaneous shock wave (like a concussion grenade launcher).

 

 

Flechette (8)

Description: Like a shotgun, the Flechette fires in a wide pattern. Watch out for ricocheting shards of metal -- the shot you meant for your enemy could come back to bite you.

 

Primary: Single-shot, shotgun-like blast.

 

Secondary: Dual delayed explosion shrapnel grenades.

 

 

Merr Sonn (9)

Description: A rocket launcher is your friend when your target is far away, but don't go using your Merr Sonn in tight spaces.

 

Primary: Single unguided missile.

 

Secondary: Single guided missile. It takes a second for your aiming reticle to lock on to a target. Fire when the reticle turns red.

 

 

Thermal Detonator (0)

Description: Handy for clearing rooms, the high-energy blast of a Thermal Detonator melts anything within its blast radius . . . including you if you aren't paying attention.

 

Primary: Delayed explosion (good for rolling down staircases or into pits).

 

Secondary: Contact explosion (especially effective if you are accurate enough to throw it directly at your opponent).

 

 

Trip Mine (0)

Description: Lay down trip mines in passageways or doors. It takes a second for the trip beam to trigger but once deployed, anyone who breaks the beam (including yourself) will set off a deadly explosion.

 

Primary: Deploys mine at your feet (can be deployed on the move).

 

Secondary: N/A

 

 

Detpack (0)

Description: Similar to a Trip Mine, the Detpack is a small explosive that causes lots of nice damage. Instead of a trip beam, however, you trigger the device remotely, allowing you to set up ambushes that are more difficult to spot (since there are no blue trigger beams to give away the position of the trap).

 

Primary: Deploys explosive at your feet (can be deployed on the move).

 

Secondary: Triggers all set charges at once.

 

 

Awesome guessing! this looks very promising :D

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Thanx for the info....look at the hints + tips and look at info on force powers etc

 

Common Force Powers

Jump

Duration Immediate

 

Effect Extremely high jumps

 

Level 1 2x normal jump

 

Level 2 4x normal jump

 

Level 3 8x normal jump

 

Speed

Duration 5 seconds

 

Effect Super fast run

 

Level 1 25% faster than normal

 

Level 2 50% faster than normal

 

Level 3 75% faster than normal

 

Push

Duration Immediate

 

Effect Push objects; deflect missiles; defend against Force Pull/Grip attacks

 

Level 1 Specific enemy pushed back

 

Level 2 Multiple enemies pushed back (within limited arc)

 

Level 3 Same as Level 2, but with enough force to do damage

 

Pull

Duration Immediate

 

Effect Pulls enemy toward you; can disarm (blasters); defend against Push attacks

 

Level 1 Pulls single enemy toward you

 

Level 2 Pulls multiple enemies (within limited arc)

 

Level 3 Same as Level 2, but with enough force to knock them down

 

Seeing

Duration Immediate

 

Effect Improves vision depth/width; puts visible aura around enemy; counters Mind Trick

 

Level 1 Highlights enemy with aura (normal duration)

 

Level 2 Auras visible through walls (double duration)

 

Level 3 Same as Level 2, but with triple duration and you can dodge sniper fire

 

 

Force Powers (Light Side)

Protect

Duration Variable

 

Effect Protects against physical attacks

 

Level 1 50% damage blocked

 

Level 2 75% damage blocked

 

Level 3 87.5% damage blocked

 

Absorb

Duration Continuous

 

Effect Absorbs damage from Force Power attacks; turns energy from attack into Force Power for you

 

Level 1 33% damage absorbed/gain Force Power

 

Level 2 66% damage absorbed/gain Force Power

 

Level 3 100% damage absorbed/gain Force Power

 

Heal

Duration Immediate

 

Effect Heals damage from all attacks

 

Level 1 Regain 10 health

 

Level 2 Regain 25 health

 

Level 3 Regain 50 health

 

Mind Trick

Duration 20-30 seconds

 

Effect Turns you invisible to other players

 

Level 1 Invisibility to single target for 20 seconds

 

Level 2 Invisibility to any target within view for 25 seconds

 

Level 3 Invisibility to all players for 30 seconds

 

Team Heal

Duration Immediate

 

Effect Heals other team members (50 health to 1 player; 33 health to 2; 25 health to 3+)

 

Level 1 Normal range

 

Level 2 1.5x normal range

 

Level 3 3x normal range

 

 

Force Powers (Dark Side)

Grip

Duration Immediate

 

Effect Chokes enemy players (except for Level 3, you can't move while applying this power)

 

Level 1 Enemy is immobile (but undamaged) for 5 seconds

 

Level 2 Same as Level 1, but with damage to enemy

 

Level 3 Same as Level 2, but you can move and also smash enemy into walls/objects for more damage, or use him as a shield

 

Drain

Duration Variable

 

Effect Drains Force Powers from enemy and applies them to your health

 

Level 1 Drains 10 Force Points, heals same amount

 

Level 2 Drains 15 Force Points/sec., heals same amount

 

Level 3 Drains any target within limited arc at 20 points/sec., heals same amount

 

Lightning

Duration Variable

 

Effect Electric shock attack

 

Level 1 Single bolt, instant damage

 

Level 2 Sustained lightning attack

 

Level 3 Same as Level 2, but will attack any target within a limited arc

 

Rage

Duration 10-30 seconds

 

Effect Frenzy of speed; drains your health; healing time matches usage

 

Level 1 10-second Rage; 10-second health recovery

 

Level 2 20-second Rage; 20-second health recovery

 

Level 3 30-second Rage; 30-second health recovery

 

Dark Rage (more powerful Rage) Fire 33% faster; move 2x faster; decrease damage taken by 50%; can't die. Recovery after Dark Rage: Fire 50% slower; move at 75% normal speed

 

Team Energize

Duration Immediate

 

Effect Gives teammates Force energy (50 points to 1 player; 33 to 2; 25 to 3+)

 

Level 1 Normal range

 

Level 2 1.5x normal range

 

Level 3 3x normal range

 

:D

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<font color=cbcbff> Cow that is HOLY! It gives an exact description of all of the force powers and their effects. Including seeing! On the tips page!

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I dont get how there can be a patch for it already though

 

Downloads

 

gamename Update Patch v. 1.1

 

The 1.1 update fixes several minor bugs from the original game. An issue with selecting the Modify feature after deselecting Full Install has been fixed. A crash in the editor has been eliminated. Wookiee Carbon collection and Rebel Farming have their proper bonuses, and Heavy Artillery does correct damage. If the update cannot locate the game on your system, you must first reinstall the game. Note that you must run the game after installing the update before playing on the Zone!

 

Weird

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I think Microsoft, Raven and LEC are all slamming their heads against the walls screaming 'Doh'! :D

 

By the way, Im copying the information because this will surely be deleted or moved soon.

 

Nice find Obi. :)

 

Nevermind about patch...

 

I guess its a place holder of sorts.

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Originally posted by MRJ

I bet when you were kids (OK, some of you still *are* kids :p) you were the kind who shook all their Christmas presents to find out what sounds they made, and raided mom & dad's closets looking for toys... :p

 

Of course I did! You mean to tell me you didn't? :)

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<font color=cbcbff> Hey Aevron! It was Aevron's lucky guess, not mine. You should thank him. I just posted it. I guess I wasn't clear about that.

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Originally posted by Desslock

I think Microsoft, Raven and LEC are all slamming their heads against the walls screaming 'Doh'! :D

 

By the way, Im copying the information because this will surely be deleted or moved soon.

 

Nice find Obi. :)

 

Yea, they must be gutted....lol. Nice to have this information though......but it was definatly supposed to be released with the game and not before ;)

 

EDIT : This site must know about it seeing as their on the related sites ;)

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Game modes found in getting started section:

 

Objective

 

 

Objectives in Star Wars Jedi Knight II: Jedi Outcast depend on the game your host sets up:

 

Free For All

It's every Jedi for himself! All players begin with a blaster, lightsaber, and Force Powers (set by the host). Collect weapons, ammo, and health throughout the arena. The game ends when a player reaches the number of kills set by the host.

 

Holicron Free For All

Same as Free For All, but players start the game without any Force Powers. You must find Force Cubes throughout the arena. Force Cubes give you level-3 Force Powers. You can collect and hold up to three Force Powers, but picking up a fourth will automatically drop the first power you picked up.

 

Team Free For All

Two Jedi teams go head-to-head, starting with blasters, lightsabers and Force Powers. The first team to reach the kill limit (set by the host) wins.

 

Capture the Flag

Capture the opposing team's flag and bring it back to your base. At the same time, defend your flag and keep it from being taken back to enemy territory.

 

Points are earned for picking up the enemy's flag; taking the flag back to your base; killing an opponent who carries your team's flag; defending your team's flag base; and even defending your teammate if that teammate carries the enemy flag.

 

Capture the Ysalimiri

Same as Capture the Flag but the flag is replaced by a colored branch with a lizard clinging to it. The lizard is a Ysalimiri, a creature that has the power to drain a Jedi of all his Force Powers. The Jedi who carries this "flag" will be unable to use his Force Powers in his efforts to reach his home base. Likewise, enemy Jedi Powers will be ineffective against the flag carrier.

 

Duel

Two Jedi warriors face off while everyone else watches through floating cameras. The victorious Jedi will fight the next Jedi in line, while the defeated warrior will go to the end of the queue and wait for their next opportunity to fight. The first player to reach the kill limit set by the host, wins.

 

Jedi Master

Similar to a King of the Hill game. Players will start with default weapons, but no lightsabers. A single lightsaber will be located somewhere in the arena. The first player to pick up the lightsaber becomes the Jedi Master and gets all Force Powers, but can only use his powers and his lightsaber to fight off his opponents. All other players will have to try to kill the Jedi Master and take the lightsaber for themselves.

 

To make things interesting, the host can choose to turn on "Friendly Fire" so that any time a non-Jedi player inadvertently kills another non-Jedi player, a point is given to the Jedi Master.

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<font color=cbcbff> I'm starting to feel very bad about this. I didn't notice the full implications of what I was posting until just after I posted it. I meant to prove that the zone would be supported. Not give away <i>everything</i> about gameplay. I bet I'm blacklisted under the watchful eyes of Raven forever.

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My favourite bit of info is.......

 

Lightsaber (1)

Description: The lightsaber is and energy blade and is definitely an awesome weapon. It is deadly, versatile, and it's impossible not to look cool when you wield it.

 

Primary: Swings lightsaber to slash opponent.

 

Secondary: Throws lightsaber to strike opponent from a short distance. Lightsaber returns automatically.

 

^Secondary looks interesting :D

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Probably, but we knew most of the stuff in here. I never saw an official list of Game types, so that might be a bit undermining, as well as the variance in forcepowers. Some new stuff there.

 

Gah. Oopsie.

 

Besides, nothing in there about the storyline, so its not like this is an incredibly spoiling find. Heck, Im glad. I wanted an official list for a while. :)

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Originally posted by Obi

<font color=cbcbff> I'm starting to feel very bad about this. I didn't notice the full implications of what I was posting until just after I posted it. I meant to prove that the zone would be supported. Not give away <i>everything</i> about gameplay. I bet I'm blacklisted under the watchful eyes of Raven forever.

 

Somebody really should email the staff at the zone.....they probably dont realize what they've done....(WRECKED EVEYTHING)!!....lol....seriously though they probably dont know

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